Total War: WARHAMMER III

Total War: WARHAMMER III

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Deithland: An Empire Roster Overhaul SFO SUBMOD
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Tags: mod
File Size
Posted
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1.057 MB
25 Jun @ 11:44am
2 Oct @ 5:43am
13 Change Notes ( view )

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Deithland: An Empire Roster Overhaul SFO SUBMOD

Description
SFO Submod for 𝒕𝒉𝒆 𝒎𝒐𝒔𝒕 𝑾𝒐𝒏𝒅𝒆𝒓𝒇𝒖𝒍 Deithland: An Empire Roster Overhaul mod by Doktober.

If you crash on startup or experience multiplayer desyncs : Unsubscribe to your mods, wait a couple seconds, then resubscribe.
Sometimes Steam doesn't or only partially update mods.

As a reference, Deithguards should have 15k HP, Pyrehulks 13,2k. If not, there might be something wrong with your modlist/load order.


Multiplayer battles unit costs are not balanced.

To-do list :
Figure out how to implement SFO unit caps.


All credit goes to Doktober.
46 Comments
Ghostgg10 8 Oct @ 5:47am 
ok:steamthumbsup:
Agraell  [author] 8 Oct @ 1:42am 
@Ghostgg10
Ty for the feedback.
The cofferglare unit card indeed shows 275 range, even though it doesn't correspond to anything real, as rockets are 500 range and the throwing net projectile is 165. Short range mode is also not 275 range. I'll look into it, that's a bit weird.
Ghostgg10 7 Oct @ 11:19am 
thanks for the mod. one issue though cofferglare rocket battery(275) and cinderbell howtizer(450) range are very less compared to hellstorm rocket battery(475). can you look into it. cinderbell howtizer was supposed to have the longest range as per the base mod author video.
Agraell  [author] 2 Oct @ 11:37am 
Updated. Artillery HP should look nice and clean now, except mountain guns because they're weird. Cinderwind damage over time effect buffed.
Agraell  [author] 2 Oct @ 3:19am 
@Ghostgg10
Nope
Ghostgg10 1 Oct @ 7:29pm 
Does this mod affects smoke vfx of base mod?Just a doubt because for me it's not working
hitherebyethere 27 Sep @ 11:43pm 
Nvm for some reason the health seems to be fixed now
hitherebyethere 27 Sep @ 7:22am 
Ye most of the roster are too squishy, even in a range battle they get squashed. The only ones that do somewhat ok in terms of survivability are the Power armour units but even they are underwhelming.
sinh 27 Sep @ 2:33am 
So I was recommended checking this mod out, and naturally I looked for an SFO submod. I'm just curious about few things. I see some units with 20 entities and 4k HP, or 40 entities and 9k. I have to ask, are these units just that strong or maybe a few numbers were forgotten?

Because I'd imagine, in SFO, if anything even looks at any infantry with this low hp, they would just fall over.
ARANBABA 24 Sep @ 4:17pm 
I don't know if this was intended, but all of the diethland infantry has like half the HP of normal state troopers, at least with grimhammer enabled. I understand theyre supposed to be a bit more fragile because they are also ranged but they get melted very quickly compared to other units because of their very small HP pool.