XCOM 2
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[WOTC] CommanderHUD
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959.121 KB
21 Jun @ 4:22pm
10 Aug @ 8:47am
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[WOTC] CommanderHUD

Description
Adds functionality for abilities to be added to the top-right of the screen, next to the original "CommandHUD".

This mod has no effect on its own; other mods must make use of the feature.
Please see this demo mod as an example
Users can also edit abilities in the configuration file to be turned into commander abilities without having to install new mods for it

How to make an ability to be added to CommanderHUD
  • See the config file XComCommanderHUD.ini, where you can specify an ability to be modified into a commander ability

Compatibility
Should work with LWOTC

Supports [WOTC] Cost-Based Ability Colors, which colors the abilities, toggle for it is in the configuration file

Note: overrides classes UITacticalHUD_CommanderHUD



Please give me any feedback, suggestions and bug reports in the comments!
Thank you, I hope you enjoy this mod!
Popular Discussions View All (1)
3
25 Jun @ 8:31pm
suggested config edits
spooky ghost
46 Comments
Furu  [author] 25 Aug @ 4:50am 
@MrMister crash fixed in latest BETA highlander 1.30.3
Furu  [author] 24 Aug @ 10:36am 
@MrMister Identified the crash, fixed and will be hopefully included in the next beta highlander
MrMister 24 Aug @ 7:32am 
Having 7 CHUD icons show up at once (plus the 6 vanilla ones) results in a CTD 100% of the time. 6 is fine.

Using LWOTC, though this happened without the LWOTC-added Command Range button being present.

These being Evac All, Overwatch All, Overwatch others, Surrender, Preview Corpses, Preview Mobility, Preview LoS.
HKR31 10 Aug @ 2:23pm 
Thank you
Wrell 10 Aug @ 11:11am 
Absolute legend, thanks so much :winter2019neutralyul:
Furu  [author] 10 Aug @ 8:51am 
Updated the mod for supporting [WOTC] Cost-Based Ability Colors, using it's logic to color the abilities
You can enable it in the config
Wrell 9 Aug @ 2:01pm 
Crazy coincidence, I was about to ask the same thing as HKR - I tried adding the abilities I wanted to the "Cost-based Ability Indicator" mod but it doesn't seem to apply the new colours when the icons are drawn on the CommanderHUD
HKR31 9 Aug @ 1:50pm 
Saladin 27 Jul @ 12:37pm 
Thanks so much! They work great.
Furu  [author] 26 Jul @ 3:33pm 
@Saladin Sure, I added two buttons for inspecting an unit and bringing up the pause menu, you can enable them in the config