Stellaris

Stellaris

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Xenomorphs (Species) by ☸Alan Kraskow☸
   
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File Size
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36.663 MB
18 Jun @ 5:51am
29 Sep @ 10:15am
7 Change Notes ( view )

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Xenomorphs (Species) by ☸Alan Kraskow☸

Description
IMPORTANT INFORMATION:
This content is NOT originally mine and could be taken down if the rightful owner requests it.

Original content:
Animated Xenomoph

Original author:
Rocket

Mod was later developed/expanded/maintained by other authors, to whom I want to also give credit:

Animated Xenomorph Fixed by ✫Mentis Alveariae✫

Animated Xenomorph Fixed by kayila

(-United Sci-Fi Races-) by Fugasas

And the final version, which I worked with:
Prometheus made by very talented Teutgar

DESCRIPTION:
Content is limited only to Xenomorphs and doesn’t include any other assets from its predecessors. List of content:
  • 5 phenotypes of alien species, reworked and enhanced to better fit vanilla style.
  • Sounds of Xenomorphs extracted from Alien Isolation game
  • Unique species class trait, exclusive only to Xenomorphs
  • 5 completely new rooms created from screenshots from Alien Fireteam Elite game
  • Completely new and unique cityscape inspired by the works of H.R. Geiger and Zdzisław Beksiński. Made with the help of an AI generator.

FUTURE PLANS:
Currently there are no plans to expand this mod.

COMPATIBILITY:
Uses scripted_variable for inline_script:
@ak_xenomorphs_species_is_active = 1
Sets global flag:
flag_ak_xenomorphs

(This mod is purely cosmetic and should be compatible with anything — except its previous versions. This means that any other Xenomorph mod may cause issues.)

LIST OF MY MODS:

Some of my mods will remain private for various reasons and won’t be publicly listed. However, if your profile is set to public, feel free to send me a friend request — I’ll gladly grant you access.
19 Comments
alankraskow  [author] 29 Sep @ 10:08am 
UPDATE:
Disabled cityscapes
alankraskow  [author] 25 Sep @ 7:18am 
@booper02 - I haven't thought about it when I made the trait. If I get back too modding I will give it a thought.
booper02 25 Sep @ 6:15am 
would minimum habitability make more sense for this species than just habitability?
sorry if this sounds dumb, just thought id ask
alankraskow  [author] 31 Jul @ 12:34pm 
@Proxy unlikely, because I'm not the original author of the art and I don't know how the author made the original content.
Proxy 29 Jul @ 9:02am 
Will there be a predalien?
alankraskow  [author] 22 Jun @ 8:57am 
Fixed cityscape contrast to better fit vanilla
alankraskow  [author] 21 Jun @ 11:03pm 
@kerrigan1603 I used copilot from microsoft, as it is completely free.
kerrigan1603 21 Jun @ 4:04pm 
What AI art generator did you use? I’m curious about making an Soviet Cityset, that’s a mixture of Socialist Realism & Early/1920’s Soviet art, architecture & culture & general Cyberpunk aesthetic.
alankraskow  [author] 18 Jun @ 7:25pm 
Pushed quick update with some minor aesthetic fixes to the city.
alankraskow  [author] 18 Jun @ 7:20pm 
@w.girl27 I edited the description to make it more clear just in case. Thanks for reporting the issue :)