Timberborn

Timberborn

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Quick Bar [U7 ✅]
   
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17 Jun @ 9:19pm
8 Oct @ 10:13pm
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Quick Bar [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Non-gameplay mods
26 items
Description
Add a useful Quick Bar to your game with this expansion mod for Omni Bar & Todo List!

20 slots are available with customizable hotkeys. The default hotkeys are Numpad 0 to 9, you can edit or add more in Settings -> Keybindings. Please note not to use Shift in the hotkey because the mod uses Shift + Hotkey for assigning items to the hotbar.

You can assign these items to the Quick Bar using Shift + Hotkey:
- Tools from the Omnibar search: so you can assign building tool to a hotkey.
- Any named entity (buildings, beavers, plants etc) that can be searched with "/find" command.
- Select any entity in the world and use Shift + Hotkey to assign it to the Quick Bar without Omnibar.

You can also collapse the Quick Bar to save space. You can still use the hotkeys. The mod also let you change between two locations (horizontal or vertical).

Note:
- The tools are stored in your save so it's not carried over to a new game.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

If you need any support or feedback, feel free to contact me on Timberborn's official Discord ( https://discord.gg/timberborn, on #mod-users[discord.com] channel), or @theapologist316

v7.0.5: Should work with Oct 8th update now.
v7.0.4: Should work with custom tools and buildings by TimberApi now.
v7.0.2: Fixed the bar when it's on the top would obstruct all other UI there (i.e. you can now click the Management button when the bar is on the top).
v7.0.1: Fixed crash on invalid items when loading.
17 Comments
Luke ✞ Jesus Saves ✞  [author] 17 Sep @ 12:41pm 
Omnibar has code that's needed for this one. Doesn't the Todo List box have a collapse button to minimize it?
OldGamer 16 Sep @ 6:47am 
I don't use 'Omni Bar', is there any way to separate this mod from it? If not, would it be possible to add an option to remove the 'Todo List' box from the screen?
Luke ✞ Jesus Saves ✞  [author] 14 Aug @ 1:55am 
Yeah sorry because the default numbers are already bound (1-8 for various speeds including in Dev mode speeds )
Stephen 14 Aug @ 1:34am 
TIP: The default controls are bound to the NUMERIC keypad, not the regular numbers. Re-assign for those without an extended keyboard. You can reassign in the game, not mod, keyboard settings.

(Yeah, I know this is mentioned in the description but some people, like me, don't read clearly. )
ToxicCowboy 3 Aug @ 4:47am 
Thanks for your (fast) reply !
Luke ✞ Jesus Saves ✞  [author] 1 Aug @ 2:10pm 
Yes you can use it for building stuff. You have to add it through the Omnibar though (i.e., press Enter, enter Dam, then press Shift + 1). If you assign it through selection, then it's for selecting that selected building.
ToxicCowboy 1 Aug @ 11:27am 
LOL, I was thinking it was a quick bar for building stuff. But is isn't, it is a quick bar for already build things... Maybe a good idea for a new mod?
OldGamer 21 Jul @ 6:58pm 
I understand the issue with tools enabled by science points, but...

Would it be possible to have the same selection in a new game even if there are tools that must be blocked until the necessary science points have been spent?

You could save the tool selection file to any available directory.

Aside from the above, it is impossible to add the 'explode dynamite now' command that is in the 'Automation' mod.
Luke ✞ Jesus Saves ✞  [author] 21 Jul @ 6:09pm 
Hi the tools are per-save. It's not carried over across saves. Will add a note about that in the description. It's because in a new game you may not have most tools (locked behind science) anyway.
OldGamer 20 Jul @ 6:55am 
I lost my tool settings when starting a new game, is there any way to get them back?