Arma 3
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[FOD] Zeus Additions
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Data Type: Mod
File Size
Posted
Updated
1.864 MB
16 Jun @ 6:23am
1 Oct @ 3:19am
14 Change Notes ( view )

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[FOD] Zeus Additions

In 1 collection by Phenosi
Phenosi's Workshop (Mods)
37 items
Description


FORGES OF DORN: Zeus Additions
Zeus Module expansion
Forges of Dorn: Zeus Additions Aims to improve the Zeus experience by introducing modules that reduce the workload during large-scale operations, minimizing the need for manual unit spawns and repetitive setup—for example, automating AI to continuously attack a single point.

STATUS: INITIAL RELEASE! (Stable, but feedback is appreciated)

NEW MODULES
  • Garrison Area (requires: LAMBS)
  • Defense OP generator (requires: LAMBS)
  • Vehicle Weapon Add & Remove
  • Vehicle Garage (3DEN & Zeus)

LOTS OF SETTNGS!
The mod is very configurable as per our design philosophy, this can all be found in the CBA_A3 provided Addon settings.

FAQ
Q: Does the Vehicle Garage have a Whitelist/Blacklist?
A: Yes, you can block vehicles in a bunch of ways (side, classnames, etc.). Instead of hiding them, the vehicles stay in the list but are unspawnable (greyed out). You can however 'remove' an entire vehicle category.

Future Plans:
- 'Music Queue' sort of module
- Charge Module Someone already made this

COMPATIBILITY
✔ Works together with LAMBS
✔ Designed with multiplayer in mind.
✔ Lightweight performance impact (optimized light-weight scripts).

CREDITS
Bohemia Interactive – For Arma 3, duh.
'The VII Legion: Imperial Fists' Developers
Basipek - Contributor
nKenny, Diwako, Joko and Contributors - LAMBS_Danger.fsm
DCON - DCON's Multiplayer Vehicle Spawner (shared code)
Katsuobusi24 - Garage Spawner with Dynamic Vehicle Loadouts (shared code)
Community Testers – For feedback and bug reports.

Join the Forges of Dorn Community!
Come hang out at The Forges of Dorn Discord[discord.gg]


Special thanks to my Patreon and Ko-Fi Supporters for supporting me! :))
[www.patreon.com]
[ko-fi.com]

Follow Phenosi on YouTube

LICENSE
CC BY-NC-SA 4.0 – Share & adapt with credit, no commercial use.
↗ Full License[creativecommons.org]


Support & Feedback:
If you encounter any issues or have suggestions for improvement, please reach out via the comments section or join our Forges of Dorn Series[discord.gg] Modding Discord.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
28 Comments
Mas 20 hours ago 
Can confirm it is working now for all sides at least in editor, thank you Phenosi for the quick fix :)

Bare in mind for users/server owners, it does look like workshop isn't registering this as an update, or at least not yet? It didn't show until i manually made it update via repair in the launcher. Edit* its showing in launcher/workshop properly now lol
Phenosi  [author] 20 hours ago 
@Mas I am glad to hear that. :)
Phenosi  [author] 23 hours ago 
I fixed the issue with the garrison module :))
Please repair the mod.
Boba Fett 1 Oct @ 2:34am 
Still doesn't work as of right now... :(
Phenosi  [author] 1 Oct @ 12:16am 
I pushed an update for you
Phenosi  [author] 30 Sep @ 11:12pm 
I am going to check it out for you
Mas 30 Sep @ 8:35pm 
hope this helps any
Mas 30 Sep @ 8:35pm 
So after reinstalling on both client and server. its the greenfor side selection that comes up with the error only for sure: "No proper side was selected for Garrison Area Module". No longer working in even the editor.
Phenosi  [author] 30 Sep @ 4:26am 
Thanks for the update, let me know if the server update fixes it.
Mas 29 Sep @ 6:02am 
Hey @Phenosi , think its the dialog script or script error? Sorry, reading now wasn't super clear; in regards to dedicated server: I get the module to show the side selection, then able to distinguish side, but after accepting side choice i get the error of "no side chosen".

Tried with every side (BLU,GRN,RED,CIV) in dedicated server and doesn't work, but in editor factions are able to be selected after a side is chosen and works perfectly. Ill try reinstalling on the dedicated server to see if that bumps it, but sounds like Panda Blitz is having a similar issue.