Project Zomboid

Project Zomboid

32 ratings
Kingsmouth North Location B42
   
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22.247 MB
13 Jun @ 4:36pm
6 Aug @ 2:09am
5 Change Notes ( view )

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Kingsmouth North Location B42

Description
Project Zomboid vanilla challenge map Kingsmouth in KY for B42

North location version to be used on KY, challenge mode in research (many bugs)

Alternative location (south & RC compatible)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498269494

Ocuppied cells:
(0_15),(1_15),(2_15),(3_15),(4_15)
(0_16),(1_16),(2_16),(3_16),(4_16)
(0_17),(1_17),(2_17),(3_17),(4_17)
(0_18),(1_18),(2_18),(3_18),(4_18)
(0_19),(1_19),(2_19),(3_19),(4_19)


To delete chunks of an already visited area use this:

[buchojefe.github.io]
You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game

If you enjoy my work, feel free to toss me a coin.

[ko-fi.com]
[cafecito.app]

Workshop ID: 3498573050
Mod ID: KingsmouthNorthB42
Map Folder: Kingsmouth North B42
Popular Discussions View All (1)
2
20 Sep @ 7:47am
PINNED: Bugs Report
BuchoJefe
32 Comments
Monkey 1 Oct @ 12:46am 
So I was digging in the code. Resort zombie spawns are broken of how the game spawns indoor zombies. The number of zombies spawned in a building depend on the number of rooms that there are in a building. Unfortunately it can only be fixed with a Java mod.
Red 6 Sep @ 9:54am 
duh i wish there was a mod that lets you destroy stuff with a sledgehammer easier i hate tearing down the lighthouse up the kingsmouth to make a garage in its place
Red 6 Sep @ 9:36am 
i aint reading allat :steamsalty: :steamsalty:
梦才_MornTsuy 2 Sep @ 10:32pm 
Of course, it would be even better if you could design a bridge to connect to Brandenburg. The original author of the B41 version had forced a dependency on a boat mod for players to access the island at the time, and even after the mod malfunctioned, he stated he would not make any adjustments to the map.
梦才_MornTsuy 2 Sep @ 10:26pm 
If Kingsmouth could be positioned directly opposite the Brandenburg Broken Bridge, that would be ideal. The current issue with its placement is that the southern shore opposite it is dense jungle. If someone wants to build a bridge capable of supporting vehicles, they would first need to construct a bridge from the broken bridge to the open area on the opposite shore and then build another bridge westward to reach Kingsmouth

If its location were more reasonable, it would not only look more aesthetically pleasing on the larger map but would also attract more players to attempt using Kingsmouth in this location as a challenge. Honestly, the current placement of Kingsmouth near Raven Creek feels a bit odd, but thank you for all the work you’ve done.
Red 29 Aug @ 3:29am 
or maybe a heli spawn
Red 18 Aug @ 1:49pm 
someone need to make a bridge or maybe some boat mods i dunno
丰盛的基因科学家 16 Aug @ 9:48am 
The spawns in the resort are bad imo because its overpowered with how no other zombies spawn in the building its overpowered, and the spawn in the resort buildings on the water are bad because on higher pops theyre so concetrated with zombies its impossible to escape/fight your way out alive. if i knew how to id remove these spawns and just keep the spawns in the houses on the outskirts of the island
A Dogwork Orange 5 Aug @ 10:19am 
How do we get to it?
Bob The Builder 26 Jun @ 1:10pm 
Patrolling kingsmouth island almost makes you wish for a nuclear winter