Stellaris

Stellaris

Not enough ratings
Cybernetic Creed - Ritual Implants Fix
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
584.117 KB
11 Jun @ 1:39pm
19 Aug @ 10:32pm
6 Change Notes ( view )

Subscribe to download
Cybernetic Creed - Ritual Implants Fix

Description
Compatible with 4.0.21+*


WHEN USING GIGASTRUCTURAL ENGINEERING & MORE 4.0
You will need this compatibility Patch, if you are also using Gigastructural Engineering Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3552440131

What does this change?
Tired of managing duplicate species templates due to the Ritual Implants trait from the Cybernetic Creed origin?

This mod fixes two key annoyances with the Cybernetic Creed origin:
  • Unifies species templates: Ritual Implants are now applied to all pops regardless of their ethics, removing the need to maintain multiple species templates for the same species.

  • Fixes portrait evolution: Pops with full cybernetic traits were previously still visually shown as only Stage 2, instead of Stage 3 due to Ritual Implants taking priority. This mod fixes that, so visuals now correctly reflect cybernetic progression - just like it already worked for leaders. - This is only relevant, if you chose the cybernetic portraits variants before game start.

  • Pops with Ritual Implants that exist outside of a Cybernetic Creed empire will still lose the trait over time, ensuring species cohesion and avoiding unintentional template clutter through migration or conquest. just as intented.

    must-have QoL mod for anyone using the Cybernetic Creed origin.


    This is an updated version of the following mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453746012
14 Comments
Escaton  [author] 19 Aug @ 10:59pm 
@bleachian3 I have tested for over an hour for possible solutions, and the only thing that reliably worked was indeed a seperate Compatibility Patch. Thank you for finding out this Issue.
For Some reason, game_rules aren't load order based, but alphabetically.
steam://openurl/https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3552440131 This is the Compatibility Patch for Gigastructural Engineering. Do not use without Gigastructural Engineering.
bleachian3 19 Aug @ 1:09am 
did some testing mod no longer works by itself anymore common\game_rules\gig_cybercreed_fix.txt line: giga_can_colonize_with_species = yes prevents any colonizing without gigastructures mod removing the file fixes vanilla. second point mod doesn't work with giga even when i change the mod order changing the aforementioned file name to zgig_cybercreed_fix.txt fixes the issue however. i don't know how to fix both at the same time not a modder easiest fix would be to make a sub-mod or compatibility patch with the renamed file. though im not sure if its just a me problem doe.
Escaton  [author] 16 Aug @ 5:59pm 
@Kantte i have fixed the issue that prevented the colonizing when playing with gigastructural engineering, be sure to load this mod AFTER the Gigstructural Engineering Mod.
Escaton  [author] 16 Aug @ 5:47pm 
@Kantte yeah i forgot to mention it is not really working with gigastructural engineering, i have fixed this issue in another private mod of mine, but forgot to mention. i'ma try to fix it within this mod
Kantte 15 Aug @ 7:41pm 
Been having the issue with 0% habitability with this mod as well, but only with mods
After i did some testing, i figured this mod is conflicting with gigastructural engineering for some reason, as with all my other mods and gigastructures disabled, habitability is fine.
mono no aware 14 Aug @ 3:36am 
does this work with wilderness beta?
Literally A Turtle 2 Aug @ 7:51am 
for some reason this does the opposite and makes all pops of my species stop growing
Escaton  [author] 20 Jul @ 11:14am 
@Aphyxia
Thanks for finding this! It seems they had change the scope of pops, i have fixed the lines and the error should no longer appear. make sure the mod is up to date in your launcher. Thx ;)
Aphyxia 17 Jul @ 12:16pm 
Getting this spammed in log:
Script Error, attempted to execute an event on an unsupported scope!
Event: machine_age.2100
Event Scope: pop
Executing Scope: type=pop_group
id=1409287701
opener_id=4294967295
random={ 0 3722928011 }
random_allowed=yes
from=
{
type=country
id=1
opener_id=4294967295
random={ 0 3152941697 }
random_allowed=yes
variables=
{
local_num_pops_changed
=16
}
}
Saobie 29 Jun @ 11:02am 
Yea i use a number of mods, but if i had to guess the one making the issue is probably All Ascension Paths