Battlezone: Combat Commander

Battlezone: Combat Commander

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ZTV: Long Journey
   
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File Size
Posted
Updated
43.304 MB
8 Jun @ 11:13am
28 Jul @ 9:12am
6 Change Notes ( view )

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ZTV: Long Journey

In 1 collection by Puss Puss
Battlezone 2 - Restored Mods
7 items
Description
This mod has been recreated as a tribute to the amazing work by Zeeder and TimeVirus.

Requirements
This mod utilises some features that are only available in the latest public beta for BZCC. Please see the following topic: https://gtm.steamproxy.vip/app/624970/discussions/0/4756451748408853019/

Credits
  • Nielk1: Huge thank you to Nielk1 who has been pivotal in helping locate and decipher the original ZTV: Long Journey source code. Without him, this mod would not have been possible.
  • Gravey: Huge thank you to Gravey for the map overhaul to be better suited with BZCC.
  • blue_banana: A massive shout out to blue_banana who spent a bunch of his free time recording footage of this mod in 1.2 so I could get as much detail as possible when porting this mission.

Original Documentation

The first ever completed multiplayer mission for BZ2. Dll and AIP crafting by Zeeder with ODFs and mapping by TimeVirus.

Thanks go to Spawn, ZNME and Aegeis for help with beta testing.

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Classically styled yet innovative multiplayer mission, more than just a mere MPI. You enter the world in a drop ship and watch it leave as the mission begins. You quickly realize there is no place to build a base where the dropship left you so now you'd better get busy, find a good location and setup base.

This mission will take even the very best players nearly two hours to complete. Others won't be fortunate enough to finish with a rec intact at all. Designed to reward teamwork and enhance multiplayer skills. Even being sniped while mortaring is a potential risk. You wont find any new one shot wonder weapons given to the AI, nor wild new units, but the Scions will provide a good tactical challenge through their improved strategies and AI enhancements.

* Constant action, yet no AI overbuilds with Zeeder's patent pending AIPs.
* Multiple combinations of devious AIPS are used for a different game each time you play.
* Fight with flying scouts that warp and hover like they could be human players.
* Play for the first time ever in multiplayer with a re-deployable recycler.
* Resynch reduction technology in place, smoothest 1.2 multiplayer action around.
* Brand new map is optimized for both low and high graphics settings users.
* AI that uses blink and lays proxmines makes for a better opponent
* Majority of AI units are non snipable preventing newer players from interrupting AIPs.

Zeeder says: "It's better than a spam sandwich!"
Popular Discussions View All (1)
0
13 Jul @ 5:09am
installation issues
yeah
9 Comments
DarkslayerDSX 18 Oct @ 2:01pm 
Unfortunately I am getting the duplicate messages info, but more importantly I do not see the ZTV map in the menu for multiplayer game. Recommendations?
Puss Puss  [author] 28 Jul @ 9:20am 
Hey all, an update has been posted with the following changes:
1 - New Map Changes thanks to @Graves
2 - Now uses the VSR variant to add the physics from the BZ2 1.2 patch.

Please let me know if there are any problems.
Graves 16 Jul @ 6:41pm 
THIS MOD REQUIRES THE USE OF THE COMMUNITY BETA.
yeah 12 Jul @ 7:40pm 
Thanks for bringing another classic back, but it still needs work. On my installation it created about 6 duplicated files and declines to start.
Puss Puss  [author] 23 Jun @ 6:43am 
There is more to ZTV, but I put this out first for the vets. I'll take a look at the other maps soon. I believe they contain the Icarus faction as well for more MPI content. Happy you enjoyed it.
Thanatos the Great 23 Jun @ 6:40am 
EPIC map. i want MOOOOOORE
Failsave 22 Jun @ 6:27pm 
okay sounds good puss puss
Puss Puss  [author] 11 Jun @ 1:47am 
Hey Failsave, I'll take a look in the next update.
Failsave 10 Jun @ 10:58pm 
I tried this mod has a conflict with duplicate files @workshop\349561 a variety of them but I can't locate them? it crashes when I try loading the map.