Dominions 6

Dominions 6

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Kartvelia: Children of Prometheus
   
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7 Jun @ 8:28am
7 Jun @ 9:24pm
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Kartvelia: Children of Prometheus

Description
This mod introduces Late Age Kartvelia, a nation of hill-dwelling humans and their multi-headed ogre allies based primarily on Georgian mythology, as well as some other cultures from the Caucasian region. Georgian mythology is very interesting and shows how the real life region was a crossroads of cultures from the west and east, with influences from Greek, Scythian, Slavic, Persian, and even Zoroastrian cultures and religions. Kartvelia is set in Late Age primarily for in-game lore reasons after the weakening of surrounding empires, as well as approximately when it appears the real Georgian Empire had its zenith.

Kartvelia has moderate access to Fire, Earth, Air, Astral, Death, and Nature, and some mages can auto-communion. All units have mountain survival and snow move. The Dev ogre units all have multiple heads and arms and can heal wounds, so they are powerful and meant to be a counterbalance to the lightly armored but cheaper human units. Some lesser armored Dev units can be recruited in mountains or caves, and they all have partial dark vision, so this nation has some ability to fight underground too. The sacred light infantry are stealthy, have two attacks, and can be recruited in any mountain or highland fortress.

There are two unique summoned sacred flying units, one summoned unit shared with Caelum/Ragha, and three summoned commanders, one of which is off-path but breaks you into moderate Water magic. There are also 3 unique heroes based on Georgian legends, one of which gives access to weak Blood magic.

No unique pretenders yet, although Georgian mythology has a rich pantheon so I may add one in the future.

Credit to the makers of SpriteGen and Magic Enhanced for Dominions 5 for some of the base sprite models before my edits and modifications.
5 Comments
Hajduk  [author] 11 Jun @ 2:39pm 
Thank you, this has been fixed with some other mistakes with Version 1.2
Jam_and_Toast 7 Jun @ 9:54pm 
Also, Kartvelian Priests are recruitable without a temple and do not cost holy points.
Hajduk  [author] 7 Jun @ 9:26pm 
Thank you, only the Dev Hunter was meant to have a small supply bonus, and it was accidentally copied to the other Dev units. That was now fixed.
Jam_and_Toast 7 Jun @ 9:09pm 
I believe you have given the Dev a supply bonus instead of a supply malus.
ImpossibleNight 7 Jun @ 5:49pm 
This nation looks really cool, I like their style! Excited to try it out!