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I got the mod in the mod-list, got the png in the textures, lua in the media/lua/shared, and ui in the translate/en.
Do you have a good checklist to follow for these? I don't know what I'm missing. I was looking through your occupations for references too.
You're right, there was indeed a syntax error. I wrote:
[perks.carving] = 1,
While it should've been:
[Perks.carving] = 1, (I didn't capitalize the P)
Thank you for the quick response and for making this mod. It makes my life as a beginner modder a lot easier.
Your code must have some synthax errors.
All skills can be added to the professions in B42.
Right synthax for xp on one occupation would look like this for example:
xp = {
[Perks.Farming] = 4,
[Perks.Strength] = 2,
[Perks.Carving] = 2,
[Perks.FlintKnapping] = 1,
},
Are some B42 skills not implemented in the framework or am I coding wrong?
you need to take a look what body location clothing items are placed on. Ranger Jacket for example is location BodyLocation = Jacket and a Sweater is using BodyLocation = Sweater.
So if you start with the sweater jacket and also select an actual jacket, the first one will disappear when you spawn in. Not using any other mods.
Then you probably didnt configure your folder structure right. Head over to the Project Zomboid Wiki and search for Mod structure, there is a good overview about how things needs to be set.