Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I got the mod in the mod-list, got the png in the textures, lua in the media/lua/shared, and ui in the translate/en.
Do you have a good checklist to follow for these? I don't know what I'm missing. I was looking through your occupations for references too.
You're right, there was indeed a syntax error. I wrote:
[perks.carving] = 1,
While it should've been:
[Perks.carving] = 1, (I didn't capitalize the P)
Thank you for the quick response and for making this mod. It makes my life as a beginner modder a lot easier.
Your code must have some synthax errors.
All skills can be added to the professions in B42.
Right synthax for xp on one occupation would look like this for example:
xp = {
[Perks.Farming] = 4,
[Perks.Strength] = 2,
[Perks.Carving] = 2,
[Perks.FlintKnapping] = 1,
},
Are some B42 skills not implemented in the framework or am I coding wrong?
you need to take a look what body location clothing items are placed on. Ranger Jacket for example is location BodyLocation = Jacket and a Sweater is using BodyLocation = Sweater.
So if you start with the sweater jacket and also select an actual jacket, the first one will disappear when you spawn in. Not using any other mods.
Then you probably didnt configure your folder structure right. Head over to the Project Zomboid Wiki and search for Mod structure, there is a good overview about how things needs to be set.
If you are using B42 then yeah, you should be able just swap the requirements
just swapping the requirements should do the trick. The overall structure is a bit different but that shouldnt impact the functionality overall.
@Celestial_Bunny93
Ah there is our culprit! Sadly the author of the Inmate mod needs to tweak his code, I cant do anything on my end.
I’ve tested presets from various modded and vanilla occupations, even without the corresponding mods enabled and didn’t run into any issues. So it’s unlikely that the problem comes from the framework itself or my occupation mod.
The Dakimakura mod adds two custom occupations, so there’s a good chance the issue is coming from there.
Old profession framework mod has the same issue with loading occupation presets, and the only thing I was using it for was dakimakura mod and its addons lmao, idk if this helps
I just took a look, and everything works fine on my end with only my occupation mod and this Profession Framework enabled in B42.
Do you happen to have other occupation mods active? That error often occurs when one of them isn’t configured correctly.
Also make sure to enable only one B42 Profession Framework (there’s another version out there that causes errors) and only one version of my occupation mod.
Thanks for reporting, I will take a look at it.