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Settlements and other planet-wide dungeons are not biome-based. So planets typically have a limit of 3 per planet, because of how massive those can be. Having no more secondary biomes doesn't affect planet dungeon count at all.
@Rib
I mean... Like every other planet affected, it'll only have the main biome, and any mini-biomes. But the main biome may still be randomized per Unknown planet? I have no idea, I don't actually use FU.
If planets now only have one main biome, I guess that means we'll need to visit more planets to find those races, more exploration, right?
Oh, I probably should've added test patches for detecting if there's the "secondaryRegions" in the fist place...
I'll update the mod sometime to cover this problem.
[13:19:17.190] [Info] Title world is Syrma Wake I - a @ CelestialWorld:-286516646:-505250253:67941655:2:2
sorry heres the other part not sure whats causing this message was too long
[13:19:17.087] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: '"OmBiomeUniformity"' at 'C:\Users\banan\Documents\Steamgoeshere\steamapps\workshop\content\211820\3484029303\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "secondaryRegions" to remove
[13:19:17.097] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: '"OmBiomeUniformity"' at
Nice, thank you so much!
With this updated explanations I see that this mod is exactly what I was looking for!
Thanks again for the great modding, I really appreciate your works