Stellaris

Stellaris

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Species Traits Expansion: Galactic Diversity
   
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18.5. klo 17.11
31.7. klo 14.30
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Species Traits Expansion: Galactic Diversity

1 kokoelmassa, tekijä mute
Mute's Galactic Quests
4 luomusta
Kuvaus
This mod focuses on Species Traits, adding more content and flavor to the inhabitants of your Empires. In addition to Species Traits, I'm planning to add Leader Traits, Origins, Ascension Perks and Name Lists in the theme of each of the Species Pack DLCs.

Contents
Currently, 40+ Traits added by this mod, each falls into a category which determines what phenotypes the trait is available to. A comprehensive overview is in the works, but in the meantime you can find some examples in the images above.

I'm aiming for high-quality, vanilla-like effects and localization that are both mechanically interesting and offer roleplayability. Game balance is often an afterthought. However, if you feel a trait breaks balance or doesn't live up to its thematic potential, please leave feedback. Always looking to improve!

Feedback
I humbly request your help in enriching this fun and cozy little xenocide simulator. Please leave your thoughts, feedback, bugs you come across, or any other suggestions below. You can also reach out to me directly on Discord.

Compatibility and Patches
Doesn't overwrite any vanilla files - should be compatible with most if not all other mods.


Localisation
Leave a comment or contact me if you have a translation, i'll link them here.
Currently Supported:
-English


Also check out my other mods:
Worthy Ascension Perks
Mute's Galactic Quests


Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
10 kommenttia
RelentlessMercer 4.8. klo 16.38 
Does the "Gifted" trait work? Is it like "Effective Leader Starting Skill Level +1"?
PeachPatrol 30.7. klo 17.00 
"Lush" does nothing
Pinenuts 15.7. klo 22.26 
Oh yeah, I was referring to that, I was mistaken. Thanks for the answer
mute  [tekijä] 15.7. klo 13.43 
If you're refering to my Extended Plantoids mod, then yes, most of its features have been integrated into this one. Some may be less recognizeable than others.

If you are refering to the 'actual' photosynthesis mod, then no, while I have taken some content and inspiration from that one in the past, its features are not included, at least not in any recognizeable form.
Pinenuts 15.7. klo 7.34 
Hey, I used to use your Photosynthesis mod. Is that integrated into this one?
eqN 11.7. klo 12.11 
A super minor localization issue:
Ephemeralists:
"Job efficiency for on Tomb and Relic Worlds: +10%"
Otherwise this mod is 100% perfect as far as I'm concerned.
mute  [tekijä] 26.6. klo 13.32 
Yes, traits have appropriate tags and work with evolutionary predators
Them8 25.6. klo 10.25 
does this work with evolutionary predators?
mute  [tekijä] 15.6. klo 15.00 
Yes
ajdavies02 15.6. klo 4.38 
Is this compatible with 4.0+