Stellaris

Stellaris

Species Traits Expansion: Galactic Diversity
21 Comments
Stell 11 Oct @ 2:24pm 
Looks at image 3.... hello there.
mute  [author] 26 Sep @ 3:18pm 
@[GFA] Nayaomos Apparently any Federation Modifier may cause ctd when linked to from a trait, Diplomat has been changed to no longer contain any. Thanks for pointing this out!

@Red Skull You're right, should be fixed now.

Mod has been updated! If you encounter any more issues, please let me know!
Red Skull 26 Sep @ 11:02am 
Perhaps, maybe the loc isnt updated?
mute  [author] 26 Sep @ 7:29am 
Will take a look when I'm Home, but I'm fairly certain I replaced that with civillians already?
Red Skull 26 Sep @ 5:11am 
@mute thanks for update - The Urbanist trait says "Clerks" which were removed in 4.0?
mute  [author] 24 Sep @ 2:33pm 
I can Look into it tomorrow evening, but I'd require some more info. I'm assuming you're referring to the concept in the species trait description, correct?

Does this happen only for the diplomatic trait or also the other three (Cunning, Cowards, Insidious)? Could you send me your error.log, that would be helpful
[GFA] Nayaomos 24 Sep @ 12:05pm 
not sure if its an incompatibility issue or something like that but hovering over the Diplomat tooltip from diplomatic crashes my game ?
mute  [author] 23 Sep @ 8:44am 
4.1.* Update! Also added a few more generic Traits: Militant, Peaceful, Patriotic, Rebellious
Let me know if any issues come up
mute  [author] 12 Sep @ 2:09am 
I'm not sure about Rooting since Rooted is a vanilla trait now, and I want to avoid too much thematic overlap. I'm considering to bring back the Extended Plantoid origins (Mycorrhiza/Stranglevine) or their root network mechanics in some form, however I haven't quite worked that out yet. But most likely there will be a civic instead of origins + traits.

In any case, I am strapped for time and my current plans are to release an update for necroids in october first.
So TL;DR no promises, maybe some day, but definetly not any time soon
ermine1470 11 Sep @ 5:48pm 
Could you please reinstate rooting, it was my favorite trait from Extended Plantoids
RelentlessMercer 4 Aug @ 4:38pm 
Does the "Gifted" trait work? Is it like "Effective Leader Starting Skill Level +1"?
PeachPatrol 30 Jul @ 5:00pm 
"Lush" does nothing
Pinenuts 15 Jul @ 10:26pm 
Oh yeah, I was referring to that, I was mistaken. Thanks for the answer
mute  [author] 15 Jul @ 1:43pm 
If you're refering to my Extended Plantoids mod, then yes, most of its features have been integrated into this one. Some may be less recognizeable than others.

If you are refering to the 'actual' photosynthesis mod, then no, while I have taken some content and inspiration from that one in the past, its features are not included, at least not in any recognizeable form.
Pinenuts 15 Jul @ 7:34am 
Hey, I used to use your Photosynthesis mod. Is that integrated into this one?
eqN 11 Jul @ 12:11pm 
A super minor localization issue:
Ephemeralists:
"Job efficiency for on Tomb and Relic Worlds: +10%"
Otherwise this mod is 100% perfect as far as I'm concerned.
mute  [author] 26 Jun @ 1:32pm 
Yes, traits have appropriate tags and work with evolutionary predators
Them8 25 Jun @ 10:25am 
does this work with evolutionary predators?
mute  [author] 15 Jun @ 3:00pm 
Yes
ajdavies02 15 Jun @ 4:38am 
Is this compatible with 4.0+