Stellaris

Stellaris

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Species Traits Expansion: Galactic Diversity
   
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18 mei om 17:11
31 jul om 14:30
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Species Traits Expansion: Galactic Diversity

In 1 verzameling van mute
Mute's Galactic Quests
4 items
Omschrijving
This mod focuses on Species Traits, adding more content and flavor to the inhabitants of your Empires. In addition to Species Traits, I'm planning to add Leader Traits, Origins, Ascension Perks and Name Lists in the theme of each of the Species Pack DLCs.

Contents
Currently, 40+ Traits added by this mod, each falls into a category which determines what phenotypes the trait is available to. A comprehensive overview is in the works, but in the meantime you can find some examples in the images above.

I'm aiming for high-quality, vanilla-like effects and localization that are both mechanically interesting and offer roleplayability. Game balance is often an afterthought. However, if you feel a trait breaks balance or doesn't live up to its thematic potential, please leave feedback. Always looking to improve!

Feedback
I humbly request your help in enriching this fun and cozy little xenocide simulator. Please leave your thoughts, feedback, bugs you come across, or any other suggestions below. You can also reach out to me directly on Discord.

Compatibility and Patches
Doesn't overwrite any vanilla files - should be compatible with most if not all other mods.


Localisation
Leave a comment or contact me if you have a translation, i'll link them here.
Currently Supported:
-English


Also check out my other mods:
Worthy Ascension Perks
Mute's Galactic Quests


Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
10 opmerkingen
RelentlessMercer 4 aug om 16:38 
Does the "Gifted" trait work? Is it like "Effective Leader Starting Skill Level +1"?
PeachPatrol 30 jul om 17:00 
"Lush" does nothing
Pinenuts 15 jul om 22:26 
Oh yeah, I was referring to that, I was mistaken. Thanks for the answer
mute  [auteur] 15 jul om 13:43 
If you're refering to my Extended Plantoids mod, then yes, most of its features have been integrated into this one. Some may be less recognizeable than others.

If you are refering to the 'actual' photosynthesis mod, then no, while I have taken some content and inspiration from that one in the past, its features are not included, at least not in any recognizeable form.
Pinenuts 15 jul om 7:34 
Hey, I used to use your Photosynthesis mod. Is that integrated into this one?
eqN 11 jul om 12:11 
A super minor localization issue:
Ephemeralists:
"Job efficiency for on Tomb and Relic Worlds: +10%"
Otherwise this mod is 100% perfect as far as I'm concerned.
mute  [auteur] 26 jun om 13:32 
Yes, traits have appropriate tags and work with evolutionary predators
Them8 25 jun om 10:25 
does this work with evolutionary predators?
mute  [auteur] 15 jun om 15:00 
Yes
ajdavies02 15 jun om 4:38 
Is this compatible with 4.0+