Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Nerfed Dice Restored
   
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18 May @ 4:31pm
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Nerfed Dice Restored

Description
Restores nerfed dice weights to their previous values before patch 1.3: Saint Antiochus', Holy Trinity, Lu, Ci, Fer, Trinity and Paintied Die.

Note: This mod makes my other mod Saint Antiochus Die Restored unnecessary, since it also fixes the Saint Antiochus Die, so there is no need to get both.

The spreadsheet image shows the test results of dice roll probabilities with the affected dice on version 1.3 with and without this mod. (Basically I played a bunch of games and documented the dice rolls, then averaged everything out)
There was no need to record the results of the Saint Antiochus die on the spreadsheet because it is extremely obvious that it works.

(Works with patch 1.4.)
26 Comments
plasticblowfish  [author] 18 Sep @ 6:13pm 
@Insane_Laugher - I guess I always think in terms of Nexus mods and the mod_order.txt file inside the Mods folder. I had no idea you could manage the mod order if you use the Steam workshop and that was a big reason I always stayed away from it for this game, aside from uploading mods to it. But I wasn't wrong about the concept of mod ordering, it just works differently with Steam but at least it's possible.
As a side note, be very wary of mods that conflict with this one - unless you have another mod that is supposed to affect dice, something is most likely overwriting one of the largest files in the game (the items table) instead of patching it, so it's likely to break with game updates and conflict with patched table mods that deal with items if it's ever after them in the mod order. Of course it may not be obvious which one it is if you have a lot of mods.
Insane_Laughter 18 Sep @ 7:21am 
@plasticblowfish you were completely right! The mod works if you set the mod at the bottom of the mod order! But, you were wrong about the mod_order.txt file, at least for me. That file did absolutely nothing for me. The built in steam workshop mod order tool did however work and I recommend that everyone use it!
Insane_Laughter 17 Sep @ 7:53am 
I just found out that steam has an integrated load order tool for the workshop? I'm going to try this out and be back to report my results, as in if this mod works now.
plasticblowfish  [author] 15 Sep @ 6:29pm 
For people complaining that the mod doesn't work, seriously check for other mods and put it at the end of mod_order.txt - it's not possible that it works for some people and not others by virtue of the mod itself, so just do a little troubleshooting before jumping to conclusions. If it doesn't work it's mod conflicts 100% of the time. I test my stuff and check my mods on every game update.
2yysforu 15 Sep @ 2:33pm 
Works for me just had to get rid of my mod order text file..
Insane_Laughter 13 Sep @ 11:15am 
This mod does not seem to work. Got 6 St Antioch Dices but could barely get ANY 3s. Got my ass handed to me by the AI who kept going either bust or six 5s.
plasticblowfish  [author] 10 Sep @ 8:04pm 
Sorry, forgot to update here that it still works with 1.4!
singy209 10 Sep @ 12:21am 
Just tested, it worked :)
singy209 10 Sep @ 12:01am 
I had to unsubscribe from 20 mods after update. Does anyone know if this beauty works? as they changed the bloody St Ac dice again :(. Sad times
plasticblowfish  [author] 6 Sep @ 11:20am 
@FunkSamurai

You probably have a conflicting mod getting loaded after this one. I usually don't use the Steam workshop for this game because I don't think you can specify a mod loading order, but with Nexus mods you have more control. You can create a mod_order.txt file inside your mods folder (if the mods were downloaded manually) with the name of every mod you want to load. If you decide to do that, try adding this mod at the end of the file and then it should work.