MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Equipment Collection (Harjel Eternal)
   
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1.972 MB
17 May @ 4:01pm
11 Sep @ 1:01pm
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Yet Another Equipment Collection (Harjel Eternal)

Description
A maintenance fork of the original Yet Another Equipment Collection (formerly known as Harjel).

Designed primarily to maintain, fix and realign to tabletop values. Originally I was not intending to add any extra gear, however with the 0.94 update to YAML, there are superheavy equivalents of the actuator upgrades.

This features all the same gear as the original YAEC with the exception of the NSS Armor - this is in YAML now, so has been removed from this.

Mod Options

Disable QS gear - for those that don't want to see offbrand equipment.
Legacy Modular Armor/Ferro - reinstates 3015 date for these, for those wanting, or needing.

v1.0 Changes from YAEC original

Primitive Gear - intro date changed to 9998 (available for mech default loadouts, but shouldn't enter loot pools or markets)
Command Console - overhauled to use correct slots. ECM effects removed - no longer requires DLC1 as a result. Intro date adjusted to 3035 to reflect Helm Renaissance better. Minimum mech weight class requirement removed.
NSS Armor - removed entirely. Has already been superceded by YAML Defensive slot version
Sensors Searchlight - intro to 9998, as this equipment currently does nothing (YAML provides all mechs with effect base)
Ballistic Reinforced Armor - now has the 10 dynamic fillers it was missing
Heat Dissipating Armor - adjusted to 20 armor per ton
Clan Ferro Lamellor - now applies a damage reduction instead of raw extra armor. Removed that silly colon to make it sort correctly with the rest of the armor.
Harjel - corrected slots, tonnage, intro dates, buy price (now lower) and no longer repairs structure. (note: Harjel I provides functionality that it wouldn't have on TT. I have left this on it, otherwise it would be utter rubbish in MW5.)
Modular Armor/Ferro - conflicts corrected. Modular Armor and Modular Ferro cannot be installed together. Modular Armor cannot be stacked together on the same location (front and rear can be combined as they are effectively different physical locations)
Improved Jumpjets - corrected slots, tonnage and minor functionality
Angel ECM - corrected intro date
Improved and ProtoImproved JJs - fixed

Equipment information QoL overhaul - a fair number of things in this have expanded descriptions on them, to make them easier to understand - or in the case of Partial Wing Systems, how to install them since it's a weird manner that they go in.

Primarily only adjusted TT gear - the stuff that's either homebrew or RT-inspired has been left alone for the most part.

Mod options available - you can disable QS gear if you don't like it.

Superheavy actuators
With YAML 0.94, the SH mechs get different actuator slot types, so there's a few specialised ones. They are all (as of release version) 3080 intro date (just after the first superheavy), and clones of the normal versions. Be aware that these are likely to see revisions to function. Less likely, but still possible, some might be removed. This will be balanced over time.

Incompatibilities
The original Yet Another Equipment Collection - this is a direct replacement for the original mod now, with the YAML superheavy update.
Yet Another Equipment Collection Revived - this is another continuation of YAEC, with additional equipment, etc being added, designed to support mod lists that use Yet Another Gah Dang Mech.
35 Comments
ahedgcoth 28 Sep @ 6:48pm 
Oh wow i didnt know you can do that with equipment. Like i said i love this mod and wont play without it and ima massive fan of Modular Armor mk IV lol i wish there was a plant or something on a planet that prduces tons of it. How cool would that be!
phfor  [author] 22 Sep @ 6:41pm 
Same rarity as the rest of the mod armors. RNG does play a large part in it.
If you don't want to rely on it, "Mech Delivery" is a great mod to order stuff without being too cheaty (you can crank the cost up if you think it's too low)
ahedgcoth 22 Sep @ 5:57pm 
I love this mod I wont play without this mod. Im just curious is modular armor IV supposed to be so hard to find?
phfor  [author] 21 Sep @ 6:42pm 
Yes. The entire focus of this version is to have an updated version with a focus on backwards compatibility. The only two areas that really diverges was the corrections to size and weight of the Improved Jump Jets (to bring in line with TT specs for other mods to build mechs accurately) and the Command Console.
Blitzred 21 Sep @ 5:47pm 
Since is a replacement, for the mech mods that require the original mod as a dependency will this work instead?
MORDALE 20 Sep @ 7:56am 
ok Thank you
phfor  [author] 18 Sep @ 7:42pm 
@MORDALE Still there, nothing got removed barring the stuff moved into YAML.
MORDALE 18 Sep @ 5:41pm 
what happened to Gyro upgrades?
BunnyMuffin 14 Sep @ 6:24pm 
Just found this, pleasant surprise to see an updated version that's maintained, thank you!
phfor  [author] 13 Sep @ 6:21pm 
Completely replaces it, do not use the old one.