Garry's Mod

Garry's Mod

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gm_conquest_in_flatgrass
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
101.265 MB
14 May @ 3:14am
1 Change Note ( view )

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gm_conquest_in_flatgrass

In 1 collection by Universe Archblade
Cinematic Combat
200 items
Description
With oceans no more; the central tower has taken claim of this boundless landscape. Even though there may be little in terms of infrastructure in the present day. The vast terrain occupied by little more than flat grass contains potential for the exponential growth of industry, secured for expansion by the watchful might of the tower.

Features:
• Grass that is flat
• Central Tower taken from the map 'Landscape Conquest'
• Global AI Nodes

Recommended collection for your conquest across the landscape:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1885100825

Night version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483702520

Turrets used in screenshots by netiPL:
[LVS] - Flak 88 and [LVS] - Type 96 25mm

Original map 'gm_flatgrass' by:
Garry Newman

Thanks for playing! :)
Popular Discussions View All (2)
34
4
19 Jun @ 6:28am
Stand Ready For My Arrival Worm
Sackyboy
11
29 May @ 12:08pm
PINNED: Bugs/Suggestions
Universe Archblade
347 Comments
Spilledmilk 19 Aug @ 11:49am 
I had Antlions vs combine using the lambda players addon in this map 10/10 experince
Gojira_06 6 Aug @ 7:20pm 
stand ready for my worms arrival :steammocking:
t51 enjoyer 4 Aug @ 6:42am 
thanks
Universe Archblade  [author] 3 Aug @ 10:15pm 
@t51 enjoyer
Once you have placed down the turret via the entities tab, hold 'c'. Then hover over the turret, right-click and select 'properties', followed by clicking the box to enable the AI.
t51 enjoyer 3 Aug @ 6:10pm 
how do you get the aa guns too fire automaticly like that on the cover for the mod
mastorakos aggelos 3 Aug @ 9:47am 
Stand ready for My arrival Worm!


Sea SALT! I need you Sea Salt!
Universe Archblade  [author] 2 Aug @ 10:18pm 
@Gatofuture
I should also mention that team 3 is the polar opposite, enabling "hostile-to-all".
Then team 1 and 2 behave exactly as you would expect teams to work.

If you don't know how to change [LVS] entity teams, all you need to do is cold down 'C', then hover over the entity with your cursor and right-click. Then select "properties" and you'll be given a config window for that [LVS] entity - Including the team number.
Universe Archblade  [author] 2 Aug @ 10:15pm 
@Gatofuture
You can set any [LVS] vehicle to team 0, which is the "friendly-to-all" team. The civilian plane (blue) is automatically set to team 0. Once that has been spawned, or another vehicle set to team 0, simply enter it. Upon exiting, you will receive a message in the chat saying that you have switched to team 0.
Gatofuture 2 Aug @ 5:29pm 
Hello, I don't know where else to ask this but here seems like a good place. How do I get the entities to only shoot other entities and NOT me? Every time I enable the AI it only shoots me and not the other entities...
sparkel 2 Aug @ 11:22am 
stand ready for my arrival worm