Dystopika

Dystopika

120 ratings
Cyberpunk District v1.37
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File Size
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384.057 MB
14 May @ 2:41am
19 Oct @ 8:36pm
22 Change Notes ( view )

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Cyberpunk District v1.37

In 1 collection by Hamster
Hamster’s Dystopika Mods - Cyberpunk & Industrial Districts
3 items
Description
Cyberpunk District v1.37 enhance your Night City building experience with improved visuals, new prop control and better reflections..
Update Highlights:
  • Enhanced rooftop props textures for improved detail and realism
  • 90° tilt feature added for all props - perfect for creative placement and vertical builds
  • Dynamic water reflections - the Night City landscape water now reflects your constructed city above
Build a more immersive cyberpunk skyline with flexible prop control and realistic reflections.

How to Use This Mod:
  1. Subscribe (or re-subscribe) to ensure you get the latest update
  2. Launch Dystopika
  3. Press ESC → Create/Load City → New City
  4. In the mod list, click the ➕ icon next to Cyberpunk Mod
  5. In the New City screen, change the landscape thumbnail (top-left) from Default to one of the following:
  • NCT1 Roads
  • NCT2 No Roads
  • NCT3 CT (Complete City)
  • Configure your city + mods
  • Select Cyberpunk District and start building your city.

Available on:
  • Steam Workshop
  • Nexus
  • Patreon
37 Comments
NaN#101 15 Oct @ 5:50pm 
thanks man, now my map is perfectly fine!
Fel 14 Oct @ 10:25am 
in night city you can be com
Hamster  [author] 14 Oct @ 6:11am 
A fix for ground tile and mousewheel scrolling is now live with Dystopika 1.6!
💧 Ground tiles should no longer appear on water in Landscape NCT3 (Complete City)
💧 Enjoy the water reflections in this version ✨
NaN#101 11 Oct @ 2:30pm 
thank you for your attention, i'm a supper fan of your mods!
Hamster  [author] 10 Oct @ 9:23pm 
@NaN#101
Thanks for the feedback!
Yeah, that’s actually a known issue from the latest Dystopika update: https://store.steampowered.com/news/app/2379910/view/529858829083476790 it cause ground tiles on custom landscape (including from other mods) to spawn incorrectly inside water. The devs already mentioned a patch is incoming to fix this behavior.

Once it’s updated, those misplaced buildings should disappear automatically. Glad you’re enjoying the improvements meanwhile! 🫡
NaN#101 10 Oct @ 6:42am 
The small buildings from other mods, still showing inside water, and i was not able to remove them! but the mod is getting even better!
Hamster  [author] 27 Sep @ 9:05pm 
Update:
Night City Complete City (NCT3) Landscape Water is no longer buildable to prevent ground tiles from appearing on water..
Hamster  [author] 27 Sep @ 8:45pm 
@NaN#101
Thanks for sharing this issue! I’m considering making a separate landscape specifically for water buildable areas. For now, you can use the Hamster Transparent Tile and raise it to the maximum height to remove ground tiles (like small buildings) on water or anywhere else on the map..
NaN#101 27 Sep @ 7:27pm 
The option to build inside water broke the mod, Because the small buildings that come with the others that we can't control, are showing inside water like a flood city. can you create a Branch to the older version or maybe remove the option to build inside water?

or i gonna waste a lot of time that i take to aling other buildings to the original ones.
Hamster  [author] 2 Sep @ 12:14pm 
Thanks! Glad you enjoy it 😀 I’m working on a few visual enhancements atmosphere and subtle world building.. Should make the district feel even more alive in the next update.. 😆