Project Zomboid

Project Zomboid

481 ratings
Ultimate Generator Overhaul
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1.285 MB
9 May @ 10:16am
11 May @ 6:17am
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Ultimate Generator Overhaul

Description
🔌 Ultimate Generator Overhaul – Power Up Your Apocalypse
WORKS WITH B41 AND B42

Tired of limited, unrealistic generator coverage? Want a smarter, more immersive way to power your base? Ultimate Generator Overhaul completely redefines how electricity works in Project Zomboid!

Thank to this mod, security terminal [pzwiki.net] can now be used as generator.
This mod does not replace the in-game generators but adds a new type of generator
Only works for ingame building, WIP for player-created buildings

⚙️ Key Features:
🏠 Full Building Power Coverage
Say goodbye to the default 20-tile radius! This mod allows you to power an entire building based on its internal room connections. Plug in one custom generator inside or next to a building, and the whole structure comes to life. It can power basements and bunkers

⛽ Increased Fuel Capacity
Our custom generator can hold up to 100 liters of fuel. Enjoy longer runtimes and less frequent refueling.

💡 Centralized Light Control
Easily control all lights in your base from a dedicated generator. Turn everything on or off with a single command.

🧟 Zombie Presence Detector
Your generator now features a built-in zombie presence sensor that alerts you when the undead are near your base — stay safe even during the night.

🚶‍♂️ Player Motion Sensor
Smart sensors automatically turn lights on when players enter a room and off when they leave. More immersion, better energy management.

🛠️ Craftable & Movable Switches
You can now craft and place your own light switches wherever you want, allowing full customization of your building’s electrical setup.

🔧 Compatibility:
  • ✔️ Fully compatible with Build 41
  • ✔️ Fully compatible with Build 42
  • ✔️ Multiplayer supported
  • ✔️ Language: English, French, Spanish, Portuguese, Korean, simplified/traditional Chinese
  • ✔️ Mid-game save

📝 Why Use This Mod?
Ultimate Generator Overhaul is built for players who want realism, automation, and full control over their base’s power system. Whether you're a builder, a tactician, or just tired of vanilla limitations, this is your new go-to utility mod.

🔧 Actively maintained – feedback is welcome!

📦 Subscribe now and bring your base into the electrical age!

[ko-fi.com]

ModID: UltimateGeneratorOverhaul
WorkshopID: 3478628177
Popular Discussions View All (11)
5
28 Jul @ 6:35pm
Error while trying to power on the generator.
Jumble Jam Jam
4
21 May @ 7:51pm
Too much fuel usage even compared to vanilla generator
Rainstone
3
24 Aug @ 4:30pm
Breaks all large room light switches
Cyrisa
141 Comments
Daniel 4 Oct @ 4:52am 
Trash
Ziodyne967 18 Sep @ 1:57pm 
wtf? The generator turns off when I leave.
AesirSerpent 17 Sep @ 8:25am 
For those wanting to try it, do so at your own risk, because it's VERY buggy and does not seem to be actively maintained like the description claims. The new light control system is also pretty broken, nerfs ceiling lights and might not be able to keep the lights on even when it powers the rest of your base.

If you do want to try it and want to know how to do so, the new generator is just the security terminal which has been reworked into being able to power an entire base (not player-made ones). You can find it in many larger police stations, prisons, research facilities, etc.

Don’t place it on an outer wall, because then it just causes errors and doesn't work (not sure if this only applies to bunkers). Also, according to one comment I read, you can't have a regular generator in too close proximity because they cause some interference with each other. It didn’t fix my problems, but could still be good to keep in mind.

I hope it works better for you than it did for me!
AesirSerpent 17 Sep @ 7:34am 
I loved this mod the first time I tried it and had only a few relatively minor issues.
The second time it was completely broken and caused too much trouble to feel worth it, mostly with the light switches and how they work - or rather, how they don't.
I gave up when I thought I had finally gotten it to work again, only for it to be unable to keep the lights turned on for more than a few seconds, even though it had more than enough fuel, and the same being the case for the other two I had also installed. All had the same issue.

I really hope this mod gets updated eventually to fix the problems, because it was perfect for my bunker life playthrough and I was really looking forward to doing more such playthroughs.
tt_mcswag 10 Sep @ 5:53pm 
I don't understand. Does this add a NEW generator type to the game? If it does, I've never been able to find one.
Mr. Sinister 6 Sep @ 6:42pm 
I can't get the sensors to work for outdoor lights.
ALi 6 Sep @ 10:18am 
the generator turns off when i leave the building
Achilles_Warrior 31 Aug @ 12:43pm 
I’m having an issue with the mod. When I use it, the light switch shows as “off,” but the nearest light bulb is actually on. If I turn the switch “on,” it turns that light bulb off instead. On top of that, none of the other light bulbs in any building work at all.
Iron Blooded Maki 23 Aug @ 5:58pm 
Wanna say if it hasn't already been pointed out that this seems (as of now) to break TV's - they won't power (flicks on for a second then turns off) connecting the building to a Vanilla generator and the TV's work again.
mikeng1008 20 Aug @ 10:39pm 
Can it be applied to self-built houses? It cannot detect self-built houses