Intravenous 2

Intravenous 2

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Home Depot Dungeon - 2 Chapters
   
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Gameplay: Gameplay, Weapons, Objects
Other: Levels, Audio
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178.191 MB
6 maj @ 11:34
10 aug @ 11:03
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Home Depot Dungeon - 2 Chapters

Beskrivning
18 LEVELS AT THE MOMENT OUT OF 42+
(2 out of 5 chapters)



It is a random evening.. Sean refused to kiss you, and the only thing that seemed like it would help you out is drugs.

Steve finally gives up to the drugs, but he goes to one guy he has spared a long time ago because he knows nothing better... Bishop Bell.

After taking Bishop Bells unique shroom... Steve gains arcane powers that allow him to use spells. But.. Nothing on this world is free. So in return, you help out Bishop Bell with acquiring the secrets of the Home Depot.... Dungeon........




DONATION PAGE[paypal.me]





HELP WITH WEAPON CODING:





NPC VISUAL ARTIST:





MAIN MENU ARTIST:





VOICE ACTORS:


Steve:
Bishop Bell:
Manager:
kenshin8861
on Discord

Home Depot Employee:
licherino200
on Discord

Boss 1:
Čimbl - Guitarist of "Črnji Pinjur"

Shopkeeper:
Mage in Debt:
My man Tonči Zagreb

Boss 2:
27 kommentarer
Trickyy Cluckk  [skapare] 5 sep @ 7:41 
Home depot - 家得宝
Trickyy Cluckk  [skapare] 5 sep @ 4:15 
如果你说的是0层(家得宝)里的枪,是的。你可以捡起它们并携带,但不会解锁它们。玩家可以携带它们,但这会带来巨大的惩罚,因为玩家不能使用任何法杖。
Trickyy Cluckk  [skapare] 1 sep @ 9:21 
你指的是其他战役吗? 魔法武器只适用于“HDD”。你在其他战役中看到断掉的法杖是因为代码的问题。 理论上,你需要至少注册一种武器才能让所有其他武器生效。这很蠢,也没什么意义,但确实有效。 我不打算让魔法武器在其他战役中可用,只适用于“HDD”。
LeeSpork 29 aug @ 9:05 
Exciting!
Trickyy Cluckk  [skapare] 26 aug @ 4:23 
LeeSpork, found what the issue was, the key of the door had lowercase letters as ID instead of capital.

Safe to say its been fixed and the update will roll out this week, if not today, as a preparation update for HDD Chapter 3
Trickyy Cluckk  [skapare] 26 aug @ 1:57 
抱歉翻译得不好,但您说的是那个像大教堂一样的秘密房间吗?
如果是的话,前面某个关卡的桌子上应该有一本书,用神秘的方式解释线索。
如果您说的是打开第六关密室所需的钥匙,那么您需要在前面的每一关(包括第六关)都找到钥匙。
如果您说的是仓库球体,那么它更像是一种环境叙事(那里有梯子可以让你爬上货架)。
再次抱歉翻译得不好,谷歌在这里帮不上什么忙。
Trickyy Cluckk  [skapare] 21 aug @ 1:45 
Hi Lee, thank you so much for playing it and the feedback, this stuff motivates me to continue the work on it even harder.

Ill try to see which door you are talking about. For a second thought you meant floor 6 (as it has a secret room which requires a secret key from all past floors), but after double reading and seeing its floor 7, knew that wasnt what you were talking about.

Orbs are only possible to tank with armour on dungeon floors as theyre too close (on higher difficulty), meaning you would need to speak to the merchant and get one. The warehouse orb is possible to tank without armour but its pure luck.

Glad you liked the mod, cannot wait to hear your reaction to the upcoming floors!
LeeSpork 21 aug @ 0:14 
This is really awesome!

I think I found a bug in dungeon floor 7, there is a room with a locked door that cannot be opened. An enemy in this room drops a key, but it does not unlock the door like you would expect. The room is located directly west of the entrance staircase.

I never figured out the orb secrets on my first playthrough, as I did not find the secret ladder on floor 0, and could not figure out any way to survive the frag grenades. After getting the dialogue that explains it, I figured out Steve can tank it - if I get lucky - but even with its lore, I am still confused why I cannot activate it with a fireball. The levels are certainly more gruelling without a flashbang .
bestbarberfails2011 10 jul @ 3:57 
Kino is served
CRIMINALITY_BEST_GAME 29 maj @ 8:05 
running around throwing molotovs at enemies that are just standing still is kinda boring, if the campaign was made to play with guns would be alot cooler