Team Fortress 2

Team Fortress 2

757 hodnocení
ctf_bluefort
16
7
4
6
3
2
3
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
22.595 MB
2. kvě. v 16.29
2. kvě. v 17.02
Poznámky ke změnám (1) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
ctf_bluefort

Popis
My take on a redesigned 2Fort meant to make playing the objective actually fun while still keeping the spirit and feel of the original where possible.

Video breaking down the map: https://youtu.be/iIjzqKmqW8U
Populární diskuze Zobrazit vše (6)
3
před 30 minutami
Where did the official server go???
Snaps
20
14. zář. v 23.29
Let's petition Valve to replace the original 2fort with this.
Mister Snope
9
30. zář. v 18.28
how do i play the map
Biznessfox
Počet komentářů: 103
Happy Halloween 10. říj. v 11.19 
random nitpicks:
- the "spy only" flank route is doable by 100%-speed classes (which i think is ok) **
- some props have collision that really shouldn't, though the clipping overall is good (Blu side has wires on the side of Courtyard and another fuse box you hit your head on before the main 2-door exit, ground level. Red's garden hose equivalent is intangible and no wires near front.)
- the security cameras match the death-spectate spots, which is awesome, but some of them are unrelated and I wish that had an indicator
(cont. 1/3)
(sorryyyy)
Happy Halloween 10. říj. v 11.19 
2/3)
- ** I'm not sure what's going on, but the drop-down grate spot near the Spy Jump is flush with the other floor on Red and not on Blu. Blu jump with 100% speed feels slightly easier I guess, but also you can bump your head on Red side in the doorway. On Blu it's only possible by crouch jumping on the staircase side, but it looks like the Red grate is higher so both sides have the doorway a smidge too short
- the map asymmetry is noticeable even without the showcase vid and I think a couple spots like the red-coloured props could use better equivalent. Usually Blue is a little less vibrant or more cumbersome. For example, i dont really mind the blu tires vs red barrel below old spawn2, but your cool haybale ramp spot outside spawn1 just feels a little bit better with the red bundle (and also the longer wall leaves a gap with no Blu floor hay now too, or something with the models is different im sorry it's such a bad thematic design on default Blu this isn't your fault).
(2/3
Happy Halloween 10. říj. v 11.17 
(cont. 3/3)
Maybe I'm over-reacting cuz 2fort kinda already has some harsh color tradeoffs like Blu side featuring red props and wood tones and irl hazard indicators and security lights while Red is kinda"industrial + extra on top" but again, it's not map-breaking. Maybe mid could get one of its 3 roofs made a different color/style? Also the seam walk behind the tall cover is annoyingly harder on Blu but still reliable; I'm not sure what that accomplishes. In that same spot, scout can also still easily jump up the side of Blu's prop because of the seam near the base. The health vs ammo under the bridge seems unfair as well, especially with both being the same size and highground connecting to the spawns

But very cool map!! The visuals and the overall design totally give me that cozy excited energy that I got from 2fort back in the day or Applejack more recently. W
aleksd777 30. zář. v 9.31 
я вас
monk 13. zář. v 14.13 
do anyone know how to play the multiplayer on the map
panadero de dragones 5. zář. v 13.33 
no se me instalo
Nimulator 31. srp. v 22.34 
Could be a KOTH map.
Also needs bot support :)
BLUEBEAR1234 23. srp. v 20.58 
Works. :steamthumbsup:
biscuts 13. srp. v 10.25 
wheres the horseman
Sykkuno 10. srp. v 11.18 
bot mesh/nav mesh works with bot overhaul kinda. but it should be added.