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[LWOTC] Multiple SitReps and Categories (Reimagined)
   
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Tags: Lwotc
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2 May @ 10:22am
12 Aug @ 3:22pm
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[LWOTC] Multiple SitReps and Categories (Reimagined)

Description
This is my version of the Multiple Sitreps 2.0: Guaranteed & Categories mod, made in such a way that it can work with LWOTC. That mod was merely an inspiration, as the full implementation of the similar, but not identical features is entirely of my own design. Enjoy. :)

Multiple SitReps
This mod allows for the generation of multiple SitReps for any mission, alongside configuration for you to regulate how likely they are to be generated and how many will be attempted to be generated at once. You can set how many SitReps will be randomly generated and how many will be guaranteed.

By default this mod allows for up to 3 SitReps to be generated for any given mission.

Customizable Through Config
Through config, you can make certain SitReps more likely, or make a portion of them mutually exclusive, and much more! Due to the possibility of future updates I recommend you follow this guide to save your changes locally so they don't get overwritten.

Features
  • Categories:
    You can group any number of SitReps into categories. Categories can be given their own weight (to make them more or less likely to rolled); they can be marked as mutually exclusive; or you can set the maximum number of SitReps to be pulled from that category. SitReps from the same category are picked at random. Additionally, Categories can have their own MissionType blacklists--to ensure no raider factions ambush your rebels on a Rendezvous, for example.
  • Uncategorized SitReps
    If the thought of categorizing every single SitRep from your modlist sounds too daunting, uncategorized SitReps can still be rolled by the system--if you so wish. Uncategorized SitReps can be given their own weight to make them more or less likely when compared to your carefully-crafted categories.
  • Groupings:
    Sometimes you don't wanna make two SitReps equally likely but they simply Don't play nice together. Groupings are a way to make certain SitReps mutually exclusive with others, even if they aren't in the same category.
  • Global Exclusion:
    Make it so certain missions won't get SitReps at all. For example, ensure your sanity by keeping Gatecrasher clean.
  • Endless Customization:
    Unlike the original, the number of categories and groupings you can create and assign is not limited at all. I take no responsibilities if the game takes too long to sift through dozens of categories and groupings for every and each mission

Special Handling for SitReps Tied to Dark Events
Comming Soon!

FAQ and Final Thoughts
This mod can be added to a current campaign with no issues. Naturally, it will have no effect on already-generated missions.

Other than increasing the maximum number of SitReps to 3, this mod, by default, does not include any categorization or grouping built-in. That is for you to set up as you please.

This mod does not touch any of LWOTC special SitReps, such as "Large Map" or the Rulers'.

Some SitReps will never appear together due to their own built-in logic. Raider factions, allied factions, or encounter list modifiers, they all generally have their own exclusion logic that stops them from being generated alongside other SitReps of the same type--this mod does not alter that behavior.

Acknowledgments
  • NightNinja54 for making the original mod (incompatible with LWOTC) that inspired me to make this port.
  • LW Team/Tedster as a lot of this system builds off of LWOTC's own, custom SitRep logic.
Popular Discussions View All (1)
15
6 Aug @ 6:17pm
PINNED: Config Copy-Paste Setup Sharing
Styrium
50 Comments
david.kahil1 22 Sep @ 3:55pm 
DONT use this with LWOTC doesnt work, i switched to multiple sitrep+lwotc+removal, works flawlessly, kept getting crashes with this one
Styrium  [author] 13 Aug @ 4:47pm 
It could be done, yeah. I'm afraid of feature creeping this mod and spaghettifying the code even further. I'll think about it for sure tho.
Marc.Piso 13 Aug @ 4:39pm 
Thank you for this great mod!

Maybe a noob question: is there a way to exclude based on map type (e.g. "sewer", "city")? If no, would it be possible?

I'm using one of the configs shared in the pinned thread, slightly modified. And what I've noticed is "the Lost" can happen even in ADVENT city missions. This *can* be explained away (XCOM activities have weakened ADVENT control etc.), but a way to exclude them from city maps would be great.

(Yes, can also remove "the Lost" sitrep from config altogether, but the Lost really feel abandoned in LWOTC. Before installing this mod I've never seen this sitrep in LWOTC even once)

But perhaps LW2 / LWOTC's system only determines the map type at the time of the mission actually launching? If so then yeah this probably won't work. Or is there some other clever way to achieve the same thing?
Orange Shards 3 Aug @ 3:04am 
is there a way to make the UI not block the soldier info in tactical?
Styrium  [author] 2 Aug @ 6:43am 
You are correct, I made a slight mistake and excluded Gatecrasher in a way that didn't actually work. I'll fix it shortly.
MrMister 2 Aug @ 3:52am 
What I meant is, are you sure that LWOTC Gatecrasher is getting properly excluded by default?
MrMister 2 Aug @ 2:54am 
After installing this mod, I had a LWOTC Gatecrasher with a sitrep where non-lethal melee attacks inflicted electric feedback damage on the attacker. Not the best for the Templar.
Styrium  [author] 17 May @ 5:46pm 
@Canthyse if you have any other feature ideas, feel free to say them! if they aren't that hard to implement they might become reality
Canthyse 17 May @ 6:38am 
thanks, bro
Styrium  [author] 17 May @ 5:22am 
@Canthyse hope you enjoy the new blacklist features then :)
Also sorry that you have to update your massive config lol