Oxygen Not Included

Oxygen Not Included

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Conveyor Loaders Stop Loading with Disabled Automation Signal
   
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2 May @ 12:30am
29 Sep @ 10:49am
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Conveyor Loaders Stop Loading with Disabled Automation Signal

In 2 collections by hl
HB's ONI Mods
186 items
HB Development Mods
20 items
Description
Conveyor Loaders Stop Loading on Automation Disabled (and Flush Their Contents).

The current (surprising) behavior is that a disabled conveyor loader continues to load until full, but hold its contents, which is unintuitive. This mod prevents disabled conveyor loaders from loading and flushes its current contents down the rail as space permits.

This mod changes default behavior for all conveyors. It's not a new building or an option.

This simplifies a lot of use cases that previously required inelegant work-arounds.

In a ranch, you can now enable/disable the conveyor itself, without doing that mechanical door hack to block the autosweeper's visibility to the loader.

In your great hall, you can disable the conveyor loader that brings food into the hall from the cold storage, again without a mechanical door "blocker". In the default loader, if you left it loaded, it would sit in the conveyor loader getting warm.
21 Comments
hl  [author] 16 hours ago 
@armatus, I don’t understand your comment? Are you suggesting the users of this mod do what you said or are you making a suggestion to me as a developer of the mod?
armatus 30 Sep @ 7:26am 
this mod set all conveyors to 0/0 capacity and force enable "only sweep" checkbox.
hl  [author] 29 Sep @ 10:50am 
I believe I've fixed this bug, new version 1.1 uploaded.
badger_ken 22 Aug @ 9:09am 
hi, sorry for the delay responding, was AFK - I _also_ have had that bug. I haven't been able to narrow down exactly when/why it happens. So it's not just you @zaunfinkrc.
zaunfinkrc 17 Aug @ 11:45am 
I've been running the solution given by badger_ken for a while now and every now and then, there's some hickup with the disabled loader being loaded even while disabled (which, once it happens to a loader, is permanent). Once I manually disable the loader, it doesn't get loaded anymore.
I don't know if it's an interaction with another mod (I run quite a few, the only one that I know touches loaders is Customize Buildings) or a bug, but since ken's solution works for him, I'm guessing the former.
I don't know how to reproduce it. For example, it just happened to my pacu farm, but the same setup works perfectly fine in my drecko farm, leaving the extra egg on the floor while the incubator is occupied.
hl  [author] 5 Aug @ 10:25am 
which edible are you using and what version of the mod? I've tried a variety of edibles and it seems to be working fine. They are not treated differently. Would be helpful to know which particular edible (and maybe it's weight, although i don't think that should make a difference).
Delemah 2 Aug @ 5:40am 
Hi, it seems that the "not loading when disabled" logic doesn't apply to edibles.
badger_ken 16 Jul @ 3:24am 
thanks for the nice note, glad it'll work for you!
zaunfinkrc 15 Jul @ 11:37pm 
Oh, that's lovely! I'll go implement that in my new playthrough immediately, thank you!
badger_ken 14 Jul @ 4:23pm 
hi, what I do to cover this egg corner case is have the output of the conveyor loader go through a flow meter with limit 1, where on overflow it dumps the excess back into the room, and then a filter gate resets the flow meter after X seconds (9 seems to work right). This way it always 'squeezes' the eggs out 1 at a time, regardless of weight, and then re-checks to see if it should squeeze a second, and then a third, etc. Needs a flow meter and a filter gate, but works perfectly, done it for thousands of cycles across dozens of games.