White Knuckle

White Knuckle

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White Knuckle All Perks
By <i><mark><b><#FF0><u>Qwergin
A guide that contains all perks and what they do. Some perks must be unlocked in the logbook.

If you would prefer to watch a video then click this link.
https://www.youtube.com/watch?v=KMFL_m1_F9A&list=PLRH0Mr_EP9ASDU9hovM9JXUZEIhe1xkSb&index=12
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Introduction
Hello!
This is a guide that shows all the perks, and what those perks do. Bolded text is context for the images. You can find out the requirements for the perks by going to my logbook unlocks guide.
Fun Fact: The most amount of stable perks you can have in a run is 109.

If you would prefer to watch a video then click the link below.
https://www.youtube.com/watch?v=KMFL_m1_F9A&list=PLRH0Mr_EP9ASDU9hovM9JXUZEIhe1xkSb&index=12

You can find my other White Knuckle guides here:
White Knuckle 100% All Achievements Guide
White Knuckle How to Enter the Developer Playground
White Knuckle All Items Detailed Guide
White Knuckle All Creatures and Hazards Detailed Guide
White Knuckle How to Use the Cheat Console
White Knuckle All Logbook Unlocks
White Knuckle How to Mod the Game
White Knuckle How to Get Good at the Game
White Knuckle Best Routes For Every Room (W.I.P)
Tier 0 Perks
A normal perk computer.
Perks are upgrades for your current run. You can get perks at perk machines. You can find these perk machines in the campaign at Interlude 1 and Forlorn Gateway and also break rooms in endless. Each perk machine gives you two free perks to choose from, and one paid perk.

Armored Plating
These bugs are POWERLESS against me
"Reduced grip loss from most hazards. Halves incoming damage"
This perk is pretty good. Especially if you have trouble with dying to anything that isn't the mass, I would recommend getting this. It doubles the amount of hits needed to kill you, which is great for a lot of enemies and it also reduces grip loss which is really good for Pipe Organ. Cannot be stacked.
Back Strengtheners
I need more back strengtheners...
"Increases Encumberance Capacity by 3 Items"
This perk is useful if you're hoarding roaches or saving items for skips. The default amount of items you can hold before getting slowed is 13, so just one of these upgrades bumps it up to 16. Once you get skilled enough, this perk becomes more useless because there are other perks that are much more helpful. Can be stacked up to 10 times.
Metabolic Stasis
Take your time and listen to the radios. (My audio is clipping SO hard right now)
"Increases the time buffs from items stick around"
Increases the time that it takes for certain items to wear out. Items such as the grubs, pills, and injectors. The first level of Metabolic Stasis in a run doubles the duration of items. This can be very useful for speedrunning in situations like skipping Interlude Ascent, skipping Haunted Pier, and more. Can be stacked up to 5 times.
Regenerative Pads
couch potato....
"Regenerate stamina 50% faster when grounded"
A large portion of the game is spent climbing, not walking, which makes this perk mostly unhelpful. This can be good if you are very new to the game, but once you get good enough at the game, this perk will be useless because you won't be standing and waiting to regain stamina by the time you're really good. Can be stacked up to 5 times.
Tissue Restoratives
I've been jump climbing this ladder for like a minute straight
"Increases stamina regeneration by 25%"
A solid stamina perk. There's no reason to choose or to not choose this, choosing this perk is preference. Can be stacked up to 10 times.
Velocity Augments
You can dodge turrets.
"Improves Walking/Running Speed by 25%, Improves Climbing Speed by 10%"
Far more powerful than people think. This perk is very good for speed, and can make any run much easier. 25% sounds low, but imagine if it was 50% faster instead. 50% faster would be incredibly fast, and 25% is half of that. This perk is good in open areas, because you can jump from platform to platform very easily. Can be stacked up to 5 times.

Paid perks below

Anomalous Bonds
What reviving looks like.
"When reviving by disk, all items are carried with you"
Not very useful for normal runs, but good for very specific things. It costs 10 roaches, and whenever you revive, all items in your inventory stay there except disks in your inventory, but when you revive, things get respawned like flare gun ammo which can be very helpful. For example, you can use anomalous bonds to keep reviving and grind flare gun ammo. Can not be stacked.
Pheromone Glands
Many money.
"Roaches Love You"
An interesting perk that costs 10 roaches. This perk makes it so roaches don't run away, you cant crush roaches, and the only way you can blow up red roaches is by picking them up. It also makes valuable roaches spawn more.
Rabbit DNA
Flying through the air.
Costs 8 roaches. From a first glance, you might just think it can make you go high vertically. That is true, it makes you go a decent height similar to the other jump perks if you stand still. But if you're moving while you long jump, you jump horizontally very far. You can chain this and... bunny hop... but there is one flaw, long jumping consumes stamina. This doesn't really matter considering how powerful the perk is. You can go very fast in vents and horizontal pipes with this, and you can jump around easily in Service Shaft. You NEED to have this in endless, because without this, you can very easily die to a transition pipe in Pipeworks or the vents in Air Exchange or Delta Labs. Can be stacked up to 10 times. You bunny hop farther and lose more stamina per bunny hop for each stack.
Tier 1 Perks
Somatic Painkillers
I've been holding onto this for 8 hours now.
"Increases maximum stamina by 30%"
A solid perk, it's preference whether you want it or not. Can be stacked up to 10 times.

Paid perks below

Elastic Limbs
Only just two of this perk can let you reach this far!
"Increases Reach by 50%"
This perk has been nerfed multiple times, yet it still remains one of the best normal perks in the game by a longshot. You can skip many obstacles and jumps, and it makes the game much more easy. It's only 12 roaches, which is a small price to pay for absolute power. Can be stacked up to 5 times.
Heavy Strike
Nobody escapes my hammer.
"Increases the damage of your hammer. You can now hammer in Pitons with a single swing"
A neat little 5 roach upgrade. If you're planning to go 5k or 10k meters, this makes it easier. Even though you don't need to hammer pitons ever, you can two-shot Barnacles, one-shot Bloodbugs and gasbags, one-shot wooden boards, and more. The exact value of damage it adds is +3. Cannot be stacked.
Ligament Restructure
A relatively high jump.
"Increases jump height by 30%"
An AMAZING perk. It costs only 5 roaches. You can skip a lot of stuff. This lets you jump really really high which can genuinely help you with SO MANY parts of the game. Can be stacked up to 10 times.
Tier 2 Perks
Latissimus Optimization
Flying around because of my climbing speed
"Increased climbing speed by 30%"
A pretty good perk. 30% is a lot, and is a good balance between going fast and being controllable. Stacking it too much can be dangerously uncontrollable. Can be stacked up to 10 times.

Paid perks below

System Reorganization
Fella isn't even close to hitting me
"Improves your movement, jump, climb, and stamina regen by 15%"
A good perk. It's completely just preference whether you want to use this perk or not. It costs 10 roaches. Can be stacked up to 5 times.
Tier 3 Perks
Paid perks below

Pulse Organ
These double jumps go pretty high.
"Increases your number of midair jumps by 1"
One of the BEST perks in the game. Stacking this can get very powerful, and it's only 10 roaches. You can skip so many parts of the game while also controlling your jump easier. Can be stacked up to 20 times.
Tier 1 Experimental Perks
An experimental perk computer.
Experimental perks are free perks you can get at only experimental perk computers. You can find the experimental computer in the campaign at the Silos break room. Experimental perks either give you a timed boost, gives you some items, or gives you permanent perks with a major upside and major downside, or just an upside or downside. When a timed perk is halfway over, it makes a click sound, similar to the ticking clock at the end of Interlude Ascent. When a timed perk runs out, it makes a loud and sad sounding sound. You can check how much time is left in the inventory.

Employee Motivator
This is you when you get this perk
"+75% Climbing Speed +25% Mass Speed"
If you're good at the game, then get this. This can be incredibly helpful if you think you can outrun the mass. +75% climbing speed is a lot, and it can really come in handy.
Employee Retention
Ok well you're at least out of the mass
"-50% Mass Speed -20% Climbing Speed"
This makes you go really really slow. The lack of speed can make you fall into The Mass. If you combine it with a climbing speed perk it can be pretty nice though.
Friends Upstairs
Supply crate???
"The right climber in the wrong place can make all the difference in the world. Lasts for 10 Minutes"
A very interesting perk. For 10 minutes, briefcases fall from the sky, and make a loud beeping sound. If you break open a briefcase with a hammer, it opens, giving you 2-3 items. Every minute, a briefcase attempts to spawn. If it fails, it tries to spawn again every 5 seconds. Possible items are: Pitons, Auto Pitons, Rebar, Rebar Rope, Food Bars, Pills (rare), Injectors (rare), and Gold Roaches. Be careful when opening it, because when it opens it moves intensely and might fall or fling the items off.
Hang Tight
Me hanging tight live footage
"You got this!"
Gives you an auto piton and 3 pill bottles. That's it. It's not really special, but it's not that bad either. If you like auto pitons and pills then get this I suppose.
Martial Patch
Nobody escapes my hammer still.
"+ Increases the damage of your hammer. + You can now hammer in Pitons with a single swing. Lasts for 10 minutes"
Literally the exact same as Heavy Strike, except it lasts for 10 minutes and doesn't cost 5 roaches. There is no other difference at all.
Metabolic Overdrive
Look man I don't have many ideas for these pictures
"+30% Jump Height +30% Climbing Speed Lasts for 8 Minutes"
Pretty good. It's a weak version of Unstoppable Conviction, and there is no problem that comes with choosing it. It's basically preference if you should get this or not.
Only Climbing
Literally just flying through the air
"+200% Climbing Speed -60% Walking Speed"
This perk is actually very good. Because you have such high climbing speed, you can get insane momentum and fling yourself far, allowing you to jump gaps that you wouldn't be able to go across normally.
Regular Painkillers
I've been holding onto this for 47 hours now.
"Doubles Stamina. Lasts for 10 Minutes"
Somatic Painkillers but more powerful and is temporary. That's all there is to it.
Slow and Steady
I've been holding onto this for 9023 hours now.
"+200% Stamina -25% Speed"
It's gives you tons of stamina, but it reduces speed. It does not affect climbing speed, only walking speed. Get it if you need it, it depends on your playstyle.
Tier 2 Experimental Perks
Bad Parent
I'm the bestest of parental guardians
"We're disappointed in you"
This perk gives you a Grub, an Injector, and Pills, which is one of the best combos of items in the game. This combo of items can let you skip any part of the entire game very quickly.
Bulletproof
Im grabbing onto flipping steam right now
"Prevents grip loss from most hazards. Halves incoming damage. Lasts for 15 Minutes"
Literally just armored plating, except instead of reducing grip loss, it completely prevents grip loss, so you can't get knocked off of anything by being hit. If you struggle with enemies, then get this. If you struggle with mass and climbing, focus on other perks.
Disk Jockey
They want me to fight the turret?
"We thought you might need the help"
This perk gives you a gold disk. The only way to find this gold disk is from this experimental perk. It is worth 3 entire revives, which can be incredibly useful. It is most useful when roach farming, or getting a certain achievement.
Piton Enthusiast
Lotta pitons
"You're so good at pitons, who needs rebar? Pitons are secured upon placement. Rebar? Absolutely not"
This perk is only good if you've shoved 3816 pitons up your booty and are planning to use it constantly as your only way to climb. You don't even need to hammer in pitons to use them by the way, so this perk isn't really good combined with the fact that you can't even hold rebar.
Pulse Bladder
Big jump, but hands are unusable.
"Increases your number of midair jumps by 1. Midair jumps drain stamina. Regular jumps drain stamina slightly"
DO NOT GET THIS. Do not get this. This is the worst perk in the entire game, and getting it is like if you just willingly jumped into the mass. The normal double jump perk is only 10 roaches, and just because this version is free does not mean its better. Climb-jumping already drains a lot of stamina, and do you really want to drain more? Midair jumps also drain way too much stamina. If you have full stamina, it takes 4 double jumps to completely run out.
Tier 3 Experimental Perks
Physics Graduate
flare and rocket
"Every action has an equal and opposite reaction"
Gives you 2 explosive rebars, 1 flare gun, and 4 flares. If you're good at rocket jumping and flare jumping, this is a decent perk. The 4 flares is a lot of flares too, considering that you get extra free flares at Habitation.
Unstoppable Conviction
Still can't escape the turret...
"+3 Midair Jumps. Lasts for 6 Minutes."
This is THE BEST experimental perk in the game. You can fly through literally any level and skip everything, it's just so overwhelmingly powerful, but when The Abyss comes out, Peripheral Binding will most likely become the best because Unstoppable Conviction is only 6 minutes long.
Delta Perks
Peripheral Binding
Floating
"-50% Player Gravity -70% Player Stamina +50% Damage Taken"
This is the 2nd best experimental perk in the game under unstoppable conviction. For example, service shaft, haunted pier, lost pier, and some rooms in Silos are incredibly easy using this perk. You can skip almost everything, and just fly through levels. It is also referred to as "P-binding"
Teleporter Malfunction (Major spoilers for post-endgame content)
The two eyes.
"Trapped in the moment between your birth and your death"
This is a nice perk. It gives you two Blink Eyes, which means 6 free teleports, which means you're saving 16 roaches with this perk. Blink eyes are very valuable, you only get one per lost pier in Endless Substructure, so this perk is pretty valuable.
You're a Good Mom Perk
Adoption Day
Stupid babies on the floor
"Worlds Best Mother"
Gives you 4 grubs. This is really good. 4 grubs is a lot, and can help you with many skips.
Perk Stacking
Every perk except Metabolic Stasis and Pulse Organ follow this curve.

Metabolic Stasis follows this curve.



Pulse organ does not have a curve. Each perk always gives one extra jump.
39 Comments
<i><mark><b><#FF0><u>Qwergin  [author] 20 Jul @ 3:31pm 
In the current campaign, there is no mass after Pipeworks.
Peabutt-Nutter 20 Jul @ 2:20pm 
I'm still trying to complete the campaign. Once you're out of the silo with the mass, is the employee motivator a straight upgrade or does the mass come back later or does it affect other enemies?
<i><mark><b><#FF0><u>Qwergin  [author] 20 Jul @ 12:50pm 
I have completely revamped the way the perk guide is structured, it now is grouped in the tiers of the perks.
PixelDemise 15 Jul @ 11:01am 
Whoops, I meant around 10-ish per hand, so it also makes the Mother challenge a calkwalk, and with both hands, massively boosts your climbing ability overall.
PixelDemise 15 Jul @ 10:59am 
Also last thing, stamina boosts also mean you can climb via jumping up and up, meaning you can still climb really quickly as long as you have clear handholds. I can get around 10-ish more jumps before seeing red hands, so vertical places like the Habitation shaft can be scaled insanely rapidly, especially if you have syringes or grubs.
PixelDemise 15 Jul @ 10:50am 
I think Slow and Steady's description should be tweaked a bit, as rather than it being useful or not depending on "skill", I think it depends on "style". Increased by 200% does sound like a lot, but after taking it, I realized it practically removes the need for stamina management in the first place, as it's nearly impossible to even see red hands anymore. You can just keep climbing steadily without needing to pause or slow down to rest.

The 25% speed loss is definitely a downside, but it's a relatively small nerf overall, and at least for me, never seriously impacted my muscle memory on how far I can jump. You also have two more perks to get climbing buffs to negate it.

Plus in general, "good use of food" doesn't really negate the effectiveness because those perks also serve as back strengtheners. You don't literally get 3 inventory slots, but because you no longer need food, you can use those inventory slots for other items.
<i><mark><b><#FF0><u>Qwergin  [author] 20 Jun @ 9:06am 
I turned the cheat console guide into a video: https://www.youtube.com/watch?v=cWENkbVpSS4

Up next is this perk guide
Knowsome 17 Jun @ 6:50am 
Thanks for making this guide. a very in-depth guide and should help me completing the campaign, and now i know what to expect once i try iron knuckle and hard mode/endless.

:healthvial::healthvial:
<i><mark><b><#FF0><u>Qwergin  [author] 11 Jun @ 5:48am 
You don't get to keep any perks between runs. The point of purchasing paid ones is the exact same as getting free ones.