White Knuckle

White Knuckle

65 ratings
White Knuckle All Items Detailed Guide
By <i><mark><b><#FF0><u>Qwergin
A very detailed guide with information about every single item in the game. WARNING: MAJOR SPOILERS THROUGHOUT THE ENTIRE GUIDE. The expected reader of this guide is someone who has already beaten the game, and is looking to see if there is anything they can learn about the items to get better and earn achievements.

If you would prefer to watch a video then click this link.
https://www.youtube.com/watch?v=PdK0iIBY1Fo
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Introduction
Hello!
This is a guide with information about all the items in White Knuckle. Many timers in this guide was from me testing with a stopwatch, but I did get the piton times from a modder. If you know of any information I have not listed here, tell me in the comments, I'll add it. If you notice any mistakes, inconsistencies or grammar and spelling mistakes, tell me in the comments too.

If you would prefer to watch a video then click the link below.
https://www.youtube.com/watch?v=PdK0iIBY1Fo

You can find my other White Knuckle guides here:
White Knuckle 100% All Achievements Guide
White Knuckle How to Enter the Developer Playground
White Knuckle All Creatures and Hazards Detailed Guide
White Knuckle How to Use the Cheat Console
White Knuckle All Perks
White Knuckle All Logbook Unlocks
White Knuckle How to Mod the Game
White Knuckle How to Get Good at the Game
White Knuckle Best Routes For Every Room (W.I.P)
The Hammer - Tool
Bloodbug that got spanked by the hammer

Your reliable multi-purpose tool that you should always use!
The hammer can do a lot of things. It can break boxes, hammer pitons, and harm basically anything alive in the entire game. You can only get one per game, and it always appears right in the center of your inventory.

Tool
Synergizes?
Auto Piton
Brick
Explosive Rebar
Flare Gun
Flashlight
Piton
✔️
Rebar
Rope Rebar

This may seem surprising, but the only tool the hammer can interact with is a piton. While you never need to hammer the piton, hammering the piton just once can make it easier to use.

Hammered
Time until fall
Never
0.5 seconds
Once
3.5 seconds
Twice
6.5 seconds
Thrice
Infinite

With this table, you can see only one hammer hit increases the time DRASTICALLY. Also notice how each hammer increases the time by 3.5 seconds. With this information, you now know that the hammer can do some piton stuff. This next part is where you learn how good the hammer really is.

Monster
Attackable?
Barnacle
✔️
Bloodbug
✔️
Gasbag
✔️
Teeth
✔️
Vent Thing
✔️

The hammer can attack every single harmful monster in the game!

Barnacle - If the player gets hit by a barnacle tentacle, the player can break the tentacle. If the player is feeling risky, they can kill the barnacle in 5 hammer hits, allowing the player to freely grab onto where the barnacle was.

Bloodbug - The player can quickly kill the Bloodbug in only 3 hits. It's like hammering a piton. If you hammer it three times it will stop annoying you forever.

Gasbag - If you really want to, you can kill a gasbag with only 3 hammer hits. Killing it with a hammer won't make it explode, it will just disappear into a mist. So it's also like hammering a piton.

Teeth - There are more counters against teeth than many people know, and one of them is hammering it. If he's nearby, whack him with a hammer MANY times and skedaddle. The hammer can stun him.

Vent Thing - If you hammer the red line that connects the hand to the mouth while you're being grabbed, then the hand will let go of you.

The hammer can also knock over turrets.

There is an advanced technique you can do to kill things with hammers faster. You need both hands open. If you switch the hand your hammer is in, it resets the cooldown for the next hammer swing. So, hit your hammer, swap, hit, swap, hit, and repeat as fast as you can, and you can destroy anything easily. If you don't want to do this, time your clicks to swing faster. If you click as fast as you can, you swing slow, but if you time your clicks correctly you hammer really fast.

That's basically it for the hammer. Remember, the hammer can break boxes. The boxes you really want to break with it is the special black one with the logo in the Interlude Lockdown checkpoint, the box under the Flare Gun in the Forlorn Gateway checkpoint, and any briefcases that fall down if you have the Friend Upstairs modifier.

Also, this isn't that useful, but if you want to see the range of your hammer, press F5 two times until you see arrows. When you hold your hammer out, if there is a blue circle on where you are aiming that means you are close enough to hit the thing with a hammer.
Food - Consumable
uuuaghghh,,,,, so mujch food,,,,

One of the most underrated items in the game!
A very simple consumable. This has no synergies and cannot attack monsters, which will be the same for every consumable in the guide.

Food can be used to restore your stamina to full in any situation. After using the food, you have to drop the can by pressing 1, or 3. It takes exactly 0.5 seconds to restore your stamina after using it, which is shorter than the animation and drinking sound, and you can drop it around 1 second after drinking? Also, get used to climbing with one hand while eating the food. I notice a lot of people stop what they are doing while they eat food, which is not efficient.

Unlike many other consumables, eating food does not give you any buff at all.

I think that's all I have to say about the food can.
There's not much to learn about the food in this game, other than that it takes exactly half a second to restore your stamina.
Piton - Tool
Me hanging from Rebar after climbing up non-hammered pitons.

Harder to use than Rebar, but better!
The piton is a tool you can use to traverse anywhere. After using the item, it takes 0.2 seconds to attach to the wall. You also grab onto the piton much faster using the hand you didn't throw it with. To test this, hold a piton in one hand, and hold left and right click at the same time, and see which hand grabs it first once it gets thrown. I'll go over the synergies, and then talk about why the piton is so good and underrated.

Tool
Synergizes?
Auto Piton
✔️
Brick
Explosive Rebar
Flare Gun
Flashlight
Hammer
✔️
Rebar
Rope Rebar

Before I actually truly go over why the piton is so good, I will explain the hammer synergy and then why the piton is good, and then I will explain the Auto Piton synergy.

You can use the hammer to make the piton stay in for longer.

Hammered
Time until fall
Never
0.5 seconds
Once
3.5 seconds
Twice
6.5 seconds
Thrice
Infinite

Now, the reason why everyone hates pitons is because its "slow" and "takes longer to use" compared to Rebar. People say its slow because they have to sit and wait and hammer it 3 times. You don't even have to hammer it at all! It's incredibly easy to throw down a piton, and climb it without hammering it. And if you're struggling with that, as shown by the table above, you can easily hammer it one time to make it take far longer to fall out. One thing you should know, is that the piton time counts as total time held, so if you hold an un-hammered piton for 0.3 seconds, take your hand off, and then hold it for 0.2 seconds, it will fall off. Anyways, the reason why not having to hammer it is better than the Rebar, is because you can use the piton effectively no matter where you are at. If you throw the Rebar at a certain angle, it will ricochet everywhere. If you throw the Rebar while you're hanging or midair, you'll fly away. This is why the piton is better. With enough skill, you can chain un-hammered piton jumps to travel long distances across walls. The maximum pitons you can chain is 3, because you hold a piton before chaining, and you only have two pockets, unless you're able to open your inventory and grab a piton out and placing it and jumping to it under half a second.

Now, the Auto Piton synergy. If you're doing un-hammered piton climbing, sometimes your piton might fall if you make a small mistake. Now your pitons gone forever. However, there is something you can do if you're traveling directly vertically up with pitons and have an Auto Piton. Place an auto piton as the base of your climbing path, and then place more pitons above it however you want. If your piton falls out, it won't actually fall in an inaccessible area or into the mass, it will fall on the auto piton. Yes, the auto piton actually has a collision for the piton, a very generous one actually. Sometimes the piton will slip off after falling on the auto piton, but for the most part, you can use the Auto Piton to catch fallen pitons if you don't want to waste any. Try this in the Developer Playground. (You can find out how to get in the developer playground with one of my guides in the introduction) You can get the Construction Worker and Pathfinder achievement by placing 100 of these.

That's about it for the piton. Hopefully you've learned a lot on how effective the piton can be.
Rebar - Tool
A rebar path.

The Ultimate Path-Maker, Momentum-Gainer, and Weapon!
The rebar can not interact with any other tool, but it can do a lot of good things! After using the Rebar, it gets thrown after 0.2 seconds. You can grab on the rebar from a pretty far distance, and it is long too. You can use it to make multiple paths on walls or ceilings, and you can also use it to gain momentum easily because it does not have collision. However, the best part about it is rebar boosting. If you are midair and throw the rebar, you get flung. You can use this to skip countless parts, including the difficult climb to the airlock box in Interlude Ascent. The rebar is also a very effective weapon.

Monster
Attackable?
Barnacle
✔️
Bloodbug
✔️
Gasbag
✔️
Teeth
✔️
Vent Thing

While the rebar cannot attack the Vent Thing, it is extremely powerful against the other enemies. The rebar one-shots the Barnacle, Bloodbug, and Gasbag, and its like a ranged upgraded hammer. It also stuns Teeth if you don't want to risk hitting Teeth with a hammer. It is also worth mentioning that the rebar is amazing against turrets. If you throw rebar at a turret, it just goes FLYING. rebar can also be used to attack wood. If you throw rebar at a plank or box, it gets destroyed in one shot. It pierces through it too, so you can hit multiple boxes or planks with one rebar. You can do this with basically any enemy also, but it is extremely difficult. One final thing you need to know, is you can press buttons using Rebar. Any button. Including the elevator lock buttons in Interlude Ascent. The rebar can also knock down ladders in Habitation Yellow. The rebar can do a LOT. You can get the Rod God and Pathfinder achievement by placing 100 of these.
Rebar Rope - Tool
A lot of rope.

An easy way to climb vertically!
The only difference between the Rebar Rope and Rebar is that they look different and Rebar Rope drops a rope. The rope that is dropped functions the exact same way as every other rope in the game does. The rope also will not swing if any part of it is touching the floor. There's not much to say about this, considering it's literally just Rebar but it drops a rope. You can get the Pathfinder achievement by placing 100 of these.
Brick - Tool
A gasbag getting exploded by a brick.

A very versatile and extremely useful item!
The brick can be used for a lot of things. It can be used as a weapon, it can be used to brick boost, similar to rebar boosting, it can be used to press buttons, which is something Rebar can do, it can break planks and boxes which Rebar can also do, and the brick can be thrown at certain ladders in Habitation Yellow to make those ladders fall down.

Monster
Attackable?
Barnacle
✔️
Bloodbug
✔️
Gasbag
✔️
Teeth
✔️
Vent Thing

The brick can one-shot Bloodbugs and Gasbags, two-shot Barnacles, and stun Teeth. It can also knock over turrets very easily. Unlike the Rebar, the brick can be used as a substitute for the hammer for breaking the tentacle on a barnacle.

Keep in mind that using the brick to boost yourself isn't like a Rebar boost. Using a brick allows you to maintain your height, not gain height. You can throw multiple to match a Rebar boost though.
Explosive Rebar - Tool
Exploded so hard I can see the spritesheet...

A quick weapon and escape method!
The Explosive Rebar is the exact same as Rebar and Rope Rebar in terms of throwing. The differences in Explosive Rebar is that the Explosive Rebar does not attach to anything. Instead, it blows up.

Monster
Attackable?
Barnacle
✔️
Bloodbug
✔️
Gasbag
✔️
Teeth
✔️
Vent Thing

The Explosive Rebar does splash damage, and one-shots the Barnacle, Bloodbug, and Gasbag. It can stun Teeth, but it is better to use the Explosive Rebar for this escape method: Rocket Jumping. If you use the Explosive Rebar under you, it explodes under you and you go flying really far. If you use two at once, you go REALLY REALLY high. You also get the Rocket Scientist achievement by doing any form of rocket jumping with the Explosive Rebar.
Grub - Consumable
Dinner

The best consumable in the entire game!
Grub is very rare, but common if you know how to find them!

The only major restriction in this game is how you can't climb on every single thing. That's where the grub comes in handy. If you use the grub, after 0.6 seconds the grub will be smashed in your hand, and you can climb on any surface you want for 10 seconds. You can even grab onto denizens too. You should always use the grub as a last resort for everything, because the grub can genuinely get you out of every single bad situation in the entirety of the entire game. Also, if you smash one grub, you get the Criminal achievement. If you smash 50, you get the Endangered achievement.

For more detailed information, once you use the grub, it gives you a bit of extra climbing speed, either +50% or +5%, I think its +5%, and it slowly decreases for the duration of the buff. The climbing speed buff is called addClimbSpeed. The buff that lets you climb anything is called grabAnything, and the gooped buff is the visual stuff. All 3 of these buffs slowly decrease, the addClimbSpeed buff I'm pretty sure decreases climb speed, the grabAnything decreases by seconds, and the gooped one decreases the opacity of the yellow goop on your screen, all slowly decreasing and ending at 10 seconds.

Note that the effects of the grub can be stacked.
Auto Piton - Tool
This is my storage room

A better piton! With more features than you might think...
The Auto Piton is a piton that is permanent without being hammered. It sticks out the same length as a fully hammered piton. After using the Auto Piton, it takes 0.5 seconds to stick in. The moment it sticks in the wall, you can grab onto it, even though the animation shows it is not in yet. Just like the piton, the hand that placed the piton takes much longer to grab onto the piton, so use the hand that you didn't place the Auto Piton with to grab onto it if you are quickly using it to traverse. Now... here are the items that can interact with the Auto Piton...

Tool
Synergizes?
Auto Piton
✔️
Brick
✔️
Explosive Rebar
✔️
Flare Gun
✔️
Flashlight
✔️
Piton
✔️
Hammer
✔️
Rebar
✔️
Rope Rebar
✔️

This might be very confusing, but I'll explain. The Auto Piton does something no other item does. When it is placed, it has collision. This allows for any item or prop in the entire game to sit on an Auto Piton. You can use this to store items midair for some 4000 IQ play, you can use this to catch un-hammered pitons in a net if they fall, and it can be used as a temporary extra pocket that can carry anything. If you place 100 of these you can get the Pathfinder achievement.
Pills - Consumable
why does this taste so good,..,/mmmgmgjbmnmnm,njnknsdoikfj....,,, so yumy,.

A powerful stamina consumable that can help you in almost any situation!
Pills can be used to stop your stamina from depleting. After you use the item, it takes 0.5 seconds for the effect to happen, and it adds FOV and makes your stamina stronger for 1 minute and 40 seconds while decreasing over time. At the start of the effect it decreases fast, and as the effect goes on longer it decreases slightly slower, until it ends at the 100 second mark.

For more detailed information, when you use it you get the addGripStrength buff, the addFOV buff, and the pilled buff. They all decrease at different numbers but all end at the same time. The pilled buff is the visual effect of the pills, and the others are self explanatory.

The effects of the pills can be stacked.
Injector - Consumable
Me literally flying with no gravity at 400 mph because I stacked 30 injectors

Makes you extremely fast!
The injector makes you go really fast, and if stacked, is extremely effective. After 0.7 seconds of using, you gain a jump boost, speed boost, climb speed boost, fov change, and a red effect on your screen for 40 seconds, and all effects slowly get weaker until the 40th second when they all go away.

For more detailed information, on use you get the addJump, addSpeed, addClimbSpeed, addFOV, and the roided buff. Everything is self explanatory except the roided buff, which is visual effect of the injector. Everything weakens at a different rate, but they all end at the same time.

All of these effects can be stacked, and it is VERY POWERFUL when you do.
Food Bar - Consumable
Dude what is in your backpack

Like normal food, but better.
Food Bars are very similar to Food, because 0.5 seconds after using it, the Food Bar regenerates your stamina to full. The differences now is that you don't have to throw away the can because you eat the entire wrapper, and the Food Bar gives you all of the effects of the Injector and the Pills, but very minor, and the effects slowly weaken until it eventually ends at 66.4 seconds?

For more detailed information, like stated before, it gives you every buff from the injector and pills, except at a lower number, and the only new buff is the food buff, which doesn't do... anything?

The effects can be stacked.
Floppy Disk - Other
:3

An incredibly helpful feature in the game!
You can get Floppy Disks from either finding them around the map, or buying them at the checkpoints you can use the Floppy Disks at. The checkpoints you can use and buy Floppy Disks at is one in Interlude Lockdown, and one in Forlorn Gateway. Insert a Floppy Disk at the modifier computer at one of those checkpoints, and make a biological backup, and now you will be revived at that checkpoint next time you die. Some Floppy Disks that are found around the map have lore and secret information on them once you insert them in the modifier computer. You can buy Floppy Disks at checkpoints, and the later on in the game you are the more expensive they are and the more uses they have. Getting revived by a Floppy Disk unlocks the Reject Mortality achievement.
Gold Roach - Other
A lot of gold roaches.

1 dollra
Gold roaches can be found throughout the entire game, and if you bank them at a vending machine you can buy things. Banked roaches save across games, and you can get achievements for having a certain amount of banked roaches all at once. They appear more frequently further in the game.
Platinum Roach - Other
A lot of platinum roaches.

5 dollra
Platinum roaches are worth 5 gold roaches. Platinum roaches are incredibly valuable, and if you see one you should try to get it. They appear more frequently further in the game.
Flashlight - Tool
scary

An item that you basically NEED.
You can only get the flashlight at Forlorn Gateway, and it is very useful. It slowly gets darker over time, and you have to hold it out and repeatedly click to make it brighter again. It does not have to be in your hand to show light. As long as its somewhere in your inventory, and its been cranked enough to where the light is on, the light will work. The only use the flashlight has is that it can make light. It's a very simple tool, and it just makes light. The flashlight is much more powerful if you have brightness 2 in the settings, which is the highest the brightness can be at.

This can be useful in some niche situations. If you drop the flashlight, it still shows light, making it so you can just drop the flashlight in front of you and make it shine light without having to turn a corner. I don't really know any specific situations on how this can be useful, but it's an interesting feature.

The flashlight can also scare Teeth, but very slowly. If you want to scare Teeth with a flashlight, even if it's his first time coming out of a burrow and you're in normal mode, it'll take like a minute or two to scare him from just a flashlight.
Flare Gun & Flares - Tool
Flare gun flight

A must-have for Service Shaft!
You can get the flare gun, along with some flares on the box under it in Forlorn Gateway. The flare gun is the best way to have a light source in the game, and it is also a powerful weapon.

Monster
Attackable?
Barnacle
✔️
Bloodbug
✔️
Gasbag
✔️
Teeth
✔️
Vent Thing

The flare gun can one-shot Barnacles, Bloodbugs, and Gasbags, and the flare gun is the most powerful and effective way to defend yourself from Teeth. If Teeth is in proximity of the flare guns light, he runs away, and if you shoot him directly he gets stunned. The flare gun can also knock over turrets. An interesting part about the flare gun is the boost you get if you use it midair. If you use two flare guns at once to boost yourself midair, you can literally just start flying. You can get the Ballistic Trajectory achievement if you boost yourself with a flare gun shot.

Now, some info about flares. If a flare gun is open, it is empty. If a flare gun is closed, it has a flare in it. Every item in the game is the exact same weight for encumbrance, so just because flares are incredibly small, they weigh the same as everything else. A common misconception I've also noticed is that some people think you need to hold out a flare to reload your flare gun. This is not true. As long as there is a flare in your inventory and you use the flare gun while it is not loaded, it will reload.
Milk - Consumable
yumy milk

Literally just the Christmas Reskin of Food.
From what I know, this was one of Christmas Reskins, but it is in the vanilla game now. Milk is basically the exact same as Food, with the only difference basically being visual. You can find milk around the game, like in the tram right outside of Delta Labs, and other places.

There are actually very slight functional differences between Food and Milk. You get buffs, but only for 2 seconds. You get the warmed buff, which is related to the freezing affects from the Chimney, you get the addGripStrength buff, which is the effect that comes with the Pills, and you get the regenerateGripStrength, which regenerates your grip strength faster. These are all hardly usable because they are only active for... 2 seconds, and they decrease very fast within the 2 second timeframe.
Blink Eye - Consumable
A Blink Eye getting ready to teleport.

An interesting and rare item!
The Blink Eye can only be found in Lost Pier, which can only be found in Endless Substructure or Endless Habitation. After you use the Blink Eye two times, it gets unlocked in the vendor. The Blink Eye is a valuable item that can teleport you.

Hold the use button, and you will see a spiral wherever your cursor is. If you let go of the use button, it will teleport you there. You only have 3 uses per Blink Eye. Once you use it a 3rd time, it gets crushed in your hand. You can see how many uses you have left by the appearance of the eye. It looks more broken the more you use it. There is a limit on how far you teleport, but this can be used to your advantage, because you can teleport midair if you aim your cursor towards that limit.

When you press the Blink Eye, you have a short period of time to cancel it by letting go. You can cancel a teleport whenever you want by opening your inventory or the pause menu, letting go of your mouse in either of those, exiting whatever thing you opened, and tapping your use button. This works because once you open your inventory or pause menu, the game still thinks you are holding the use button for some reason.
Delta 52 - Consumable
It was real. Also known as Periphery Beans.

The most powerful thing in like, the entire game
Delta 52 can only be found in m3_habitation_lab_02, also known as the room in Delta Labs with the TV in the center. In the room, after the ceiling gets more narrowed, there are little areas in the walls you can go in. The 2nd one you find, the one that says hydraulics and has a turret, has a little vent above the door that closes around 30 seconds once you enter the TV room itself. Go in that vent if it's open, and keep going until you find the room with the food. Once you enter that vent, the timer stops, so the only challenge is to get in there after 30 seconds, not get out.

This type of food gives you... a lot.
It is identical to the food in every aspect, except it looks different and gives you the things below.
You get extra climb speed, the ability to grab anything, the pilled buff, a huge decrease in gravity, and a double jump. These stats slowly decrease over time, ending after 33? seconds.

For more detailed information, you get the addClimbSpeed, grabAnything, pilled, addGravity, and the addExtraJumps buffs which all slowly decrease at different rates.

The effects can be stacked, but it's pretty hard to get a situation where you'll have two at once.
31 Comments
<i><mark><b><#FF0><u>Qwergin  [author] 20 Jun @ 3:50pm 
I made a little montage/edit for an item, THE PITON. YouTube and Discord people seem to like it https://www.youtube.com/watch?v=IrrBNr_4qO0
<i><mark><b><#FF0><u>Qwergin  [author] 19 May @ 7:17am 
Oh wait roided and pilled and gooped IS the visual effect on both the screen and the hands
<i><mark><b><#FF0><u>Qwergin  [author] 19 May @ 5:07am 
Yes, blink eyes show up in vending machines if you use them twice, and also, I thought pilled roided and gooped buffs did relate to the visual effects, but then I saw them in items where there is no visual effect. I'm pretty sure pilled roided gooped and food is just a buff that groups the other effects that come with it or osmething
Sharkrad082 18 May @ 7:45pm 
Buy the Blinked Eye show up in Camgpain?

(as in the vending machine?)
MutantVampire 18 May @ 7:26pm 
The `pilled` `roided`, and `gooped` "buffs" are what create the visual effects corresponding to the consumable used: `pilled` creates the blue overlay and makes hands blue, and `roided` and `gooped` create the blood and goop overlays, respectively. (citation: the `pilled` "buff" is also given when you take a perk, even though no stamina regen buff is given)
Not sure if the `food` buff has any cosmetic effect
<i><mark><b><#FF0><u>Qwergin  [author] 18 May @ 2:35pm 
Updated the guide a lot, still working on the video. I made all the consumables MUCH MORE detailed and accurate, and I also added the infused can, the periphery beans.
<i><mark><b><#FF0><u>Qwergin  [author] 18 May @ 1:32pm 
Oh yeah I heard of that auto closing room, i've never looked into it though. I'll look into that after I get the detailed information about all the consumable buffs written down
MutantVampire 18 May @ 1:29pm 
Also, I can confirm that the "infused can of food" is real; it's in Delta Labs, at the part with the spinning vertical thingamabobber (m3_habitation_lab_02), through a secret vent behind a turret (this vent closes if you don't reach it within 30 seconds after entering the room).
It (or at least, its texture) is named `item_beans_periphery` internally, according to F5, and it gives extra climbing speed, the Grub buff, reduced gravity, and an extra jump for ~35s.
<i><mark><b><#FF0><u>Qwergin  [author] 18 May @ 1:10pm 
Already experimenting with a lot, the reason they have different buff names is so its easier to seperate perk buffs from item buffs. They keep them separate so they each have different names