Rain World

Rain World

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Rot World
   
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Regions
Compatible With: Watcher
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26.221 MB
26 Apr @ 6:50am
16 Aug @ 1:14pm
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Rot World

Description
!! WATCHER SPOILERS !!

Adds more rotted regions to end up in, using Bad Warp (warping without karma flower). Includes Chimney Canopy, Sky Islands, Exterior, Farm Arrays, Shaded Citadel, Shoreline, Subterranean, Metropolis, Outer Expanse and of course everyone's favorite Pipeyard.

If the bad warp takes you only to Outer Rim, it means that you need to go to the farthest left of the region and visit an area there.

Currently has only Chimney Canopy complete and available, but i'm posting this early, because i'm afraid that someone will do this faster.

Sky Islands coming next. Then Exterior. I'm opened for region name suggestions btw, because i suck at naming things lol.

Looking for someone who would write some spooky tunes for these regions.

Thanks to @Quansly for making the coding part to make regions work as intended :3

I'm going to update all rooms to have watcher effects and props once they're released for everyone. For now it's gonna be like that (i had to improvise).

I'm NOT going to add rotted Five Pebbles, it would be just the Rot all over again.

If you don't want to gamble or you are unlucky, these are rooms where you can be teleported (aka intended starting points):
WACC (Chimney Canopy)
- D01
- A10
- A02

Planning to add vanilla colored pearls, once i figure out how to make visual/audio for pearls to be read in watcher's campaign (only 3 vanilla pearls have unique interactions with watcher's pearl reader despite 4 being avilable)
Popular Discussions View All (1)
3
27 Aug @ 6:23pm
Region name suggestions
raptorsnack
108 Comments
Elsa Fogen  [author] 2 Oct @ 7:43am 
You need to know code, my friend did this part, i don't really know how exactly
riley_ 30 Sep @ 12:23pm 
how did you get your new regions to be pre-rotted? i'm working on a mod like this and would like to know how to flag a region as already rotten since i can't figure it out on my own
Mattomo 29 Sep @ 10:14pm 
Awesome to hear!
Elsa Fogen  [author] 29 Sep @ 9:48pm 
Now i'm waiting for watcher's props and effects to be released... and also few mods to be updated, mainly POM (that is needed for regionkit to work) but the work was going fine before that, i'm almost done with the 2 new regions, thanks for asking!
Mattomo 29 Sep @ 7:58am 
How is this mod going, and when do you estimate that we can expect the next region?
Thrakerzod 28 Sep @ 4:53pm 
for 5P, adding 5-Pebbles/The Rot wouldn't even make too much sense, since fragments of a fallen rotted 5-Pebbles appear in the rotted Garbage Wastes anyway (perhaps indicating that they tried a second purge, even ejecting parts of their superstructure to rid themselves of the sentient rot. notably the rotted bits of 5P in the Garbage Wastes do seem to correlate to where most of the Garbage Wastes rot is in the base game so it makes sense that any later content 5P ejected would also land in those locations).
instead, it'd make much more sense to scatter chunks of rotted 5P/Exterior across the Shaded Citadel (sort of like Silent Construct, but with 5P in an even worse state) and Shoreline
bak 12 Aug @ 6:52am 
why not corrupt silent construct and replace snow with outer rim dust. Shattered iterators that can be seen in saint's ending cutscene could also look dope with the dusty background effect from outer rim
Square-brackets 29 Jul @ 3:06am 
@Elsa Fogen its not pebbles rain and you can find Iterator chunks sinking into Infested Wastes
Square-brackets 29 Jul @ 2:53am 
@TheDestroyer the rot spreads by you going from a rotten region to a non-rotten region



"These paths you weave.

Through them I have expanded my kingdom.

I have tasted and I have become.

It is my true purpose I believe. Perhaps the only purpose!"-The Prince
nanieraven 17 Jul @ 7:03pm 
im waiting patiently