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The Dead Man's Switch - AncientCorps
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Mod, 1.5, 1.6
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24.942 MB
23 apr @ 18:28
11 aug @ 14:01
20 ändringsnotiser ( visa )
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The Dead Man's Switch - AncientCorps

I 1 samling av AOBA
Universe of the Dead Man's Switch
7 artiklar
Beskrivning
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years. Now, the underground military facilities built for total war are operating once again.

Ancient automatroid war machines are gathering on the surface. However, we still don't know who their enemy is...
















Author’s words
First of all, I would like to thank you all for your support, which allowed me to re-add the contents that were removed when the DMS was released due to production time issues. Although many contents and texture designs are already very different from the original plan three years ago, and in the process of making this module, I had to remove things that seriously extended the workload, but I believe that this will not affect your love for the Dead Man Switch and Fortification series :3

This year is the second year after the official release of the Dead Man Switch, and it is also the time when I started to work on my graduation thesis. The days after completing the module will also be another challenge, but I believe everything will get better!

So without further ado, I hope you can enjoy. _Aoba 2025/4/24



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Populära diskussioner Visa alla (2)
6
15 aug @ 8:44
Bug & Error Issues
Kiterain Salvatore
0
15 aug @ 9:01
"Settlement Disabled" Bug or feature?
Peeping peacock
311 kommentarer
Wimpypumpkin 25 aug @ 14:52 
FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.

Its a yellow txt and i assume its not game breaking. Just figured id link it quick. But then again i dont believe AC(ancientcorp) has a friendly side.
UPtownFunk 25 aug @ 10:11 
never mind it's who ever gets close to the final door with the node inside gets crushed by the roof
UPtownFunk 25 aug @ 8:36 
is it intended for thew roofs to collapse in the underground facility. i've reloaded my save multiple times and no matter where i put my colonist there is a roof collapse on the two that are in dragoons.
xzr999 24 aug @ 22:57 
可恶,守门人炮塔看的真香,想出科技能自己造
Tomori Takamatsu 21 aug @ 20:18 
Exception in JobDriver fixed tick for pawn DMS_Mech_Arquebusier317084 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839203))
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 70E2CAC5] Duplicate stacktrace, see ref for original
Exception in JobDriver fixed tick for pawn DMS_Mech_Molot317094 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839204))
System.NullReferenceException: Object reference not set to an instance of an object
还有一个报错,这是和WVC冲突了吗
Tomori Takamatsu 21 aug @ 20:16 
Exception ticking DMS_Mech_Gorod317096 (at (1, 0, 177)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B964468D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
古代诱饵的棱堡袭击,降落点生成在地图边缘,会导致游戏爆卡报错,并且所有动画渲染都消失,小人只有名字,门消失。
Are_FuFu 14 aug @ 5:15 
似乎有个贴图报错
Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
amefurashi 11 aug @ 15:26 
Is it true that you can now perform a hard landing on their base?
You only do the best.
AOBA  [skapare] 11 aug @ 14:05 
@PROVIDENCE @Melinium @leeZH 已修復
PROVIDENCE 11 aug @ 8:59 
Factions_AncientCorps.xml这个文件似乎有错误,一直爆红字,希望能修复一下