Garry's Mod

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[VJ] Star Wars: Galactic Civil War SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Movie, Roleplay
File Size
Posted
Updated
860.582 MB
21 Apr @ 11:28pm
15 Oct @ 7:29pm
11 Change Notes ( view )

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[VJ] Star Wars: Galactic Civil War SNPCs

In 1 collection by Helghast Loyalist
Helghast Loyalist's Garry's Mod Addons
5 items
Description
"There may be a Rebellion yet..."
- General Rahm Kota

Hello and welcome to my Star Wars: Galactic Civil War SNPCs mod! VJ Base and the SNPC Particle Resource Pack are required for this to work.

Addon features:
-Adds infantry and vehicles from the Galactic Empire, Rebel Alliance, and even Kota's Militia into Garry's Mod as VJ Base operated SNPCs to bring you the ultimate VJ Base mod for Galactic Civil War contnet!

-Features units from both the EU and new-canon timelines for Star Wars, such as the Phase 3 Dark Trooper from the former and the Death Trooper from the latter!

-Each faction has infantry that use unique equipment and abilities. The Rebel Alliance and Kota's Militia have Heavy Troopers that can deal excessive damage to enemies with their rotary blaster cannons. Imperial Troops have access to advance tech that allows special units to cloak, use a jetpack, or place sentry guns!

-You can customize player alignment with both sides using the included settings. Join forces with either the Rebel Alliance or the Galactic Empire, or even be enemies to both!

-Also features heavy inspiration from the Star Wars Battlefront games and the Force Unleashed. Infantry from both games are even recreated in this mod!

-Incorporates a multiple voice system for most infantry to add immersion, so no two soldiers will spawn with the same voice in this mod! Voice lines from SWBF2 2005, TFU, TFU2, and SWBF2 2017 are included!

Faction Information:

Galactic Empire
Galactic Empire troops have access to a unique armor system that allows them to absorb more damage from blaster and gunfire than normal. The Galactic Empire also hosts a variety of special classes that have different equipment and abilities. For example, Imperial Engineers can place down sentry guns when enemies get close. Shadow Troopers can turn invisible when they have to reload and de-cloak to get the drop on their enemies. Incinerator Stormtroopers can set foes on fire with their flamethrowers. Dark Troopers and Jumptroopers can also use jetpacks to ambush enemies from the air.

Rebel Alliance
While their tech is not quite as advanced as the Empires, especially given they don't have armor that rivals Stormtrooper armor, they make up for this by having strong weaponry. Their special units are Wookiee Warriors and Heavy Troopers. Wookie Warriors are armed with powerful bowcasters that deal a good amount of damage with exceptional accuracy. Heavy Troopers are equipped with rotary blaster cannons that deal great damage and can support fellow troops with massive amounts of suppressive fire.

Kota's Militia
In the EU canon, Kota's Militia was a unique combat unit of battle-hardened soldiers that fought in the service of the Galactic Republic during the Clone Wars under the direct command of Jedi Master Rahm Kota. They disappeared into hiding during the Great Jedi Purge, but later re-emerged to take up arms against the Galactic Empire during the Rise of the Empire Era; eventually evolving into the basic soldiers of the Rebel Alliance during the Galactic Civil War. As such, most of their equipment in this mod are same as the Rebels. Unlike the Rebels however, Militia Troopers have have armor that can absorb just as much damage as Stormtrooper armor, evening the odds between Imperials and Militia Troopers a bit more.

Notes:
-The Phase 3 Dark Troopers are intended as mini-bosses. They have a high amount of health and can deal a lot of damage with their shoulder-mounted rotary blaster cannons.

-The Shadow Troopers and Incinerator Stormtroopers use custom reskins made by me to match how they appeared in TFU.

-Due to the lack of fitting resources for them, desert and snow Rebels as well as Imperial Snowtroopers are not yet included in this mod. They will be added when appropriate resources for them become available.

-The AT-ST and AT-AT walkers in this mod are not designed to be playable with the VJ Base Controller tool. If enough demand is met for it however, I could add more featues to make them control better. At the moment though, I would highly recommend using vehicle addons for them alongside this mod if you want to control them.

Planned updates:
-Add desert and snow Rebels
-Add Imperial Snowtroopers
-Add the Purge Trooper from TFU
-Add the Evo Trooper from TFU
-Add the Stormtrooper Commander from TFU

Credits:
DrVrej: Making VJ Base.
Helghast Loyalist (me): Creating the addon as well as the custom TFU Shadow Trooper and Incinerator Stormtrooper skins.
⚔Sуитах_Ёяяоя752⚔: Tracer effects and weapon models.
Captain Charles, Kroge, Deck, Gonzo, [TKC] Valiux, Gambit, Cheddar, and Viktor: Various Imperial and Rebel models.
Dopey: Particle effects as well as the models from SWBF2.
Darkborn: Help with the Incinerator Stormtrooper's flamethrower.
Gazzer: For the thumbnail and promotional artwork.
Commodorebob: The Probe Droid model.
xdshot: For porting the animations that the infantry use in this mod.
ϟLightning Boltϟ: For the original jet pack code that the Dark Troopers use.
spartanmark6: For porting the E-11D model.
swm-team: For all the sound effects from the Call of Duty: Galactic Warfare mod.
the next miyazaki: Editing the Dark Trooper models to improve their jetpack effects.

Feel free to suggest any addition to this addon you think would be neat, just remember to keep it reasonable. I hope you all enjoy this addon and have a great time! May the Force be with you everyone!

Copyright © 2025 by Helghast Loyalist, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Helghast Loyalist belong to their respective owners.
Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Helghast Loyalist. Any and all content that Helghast Loyalist has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating Valves Terms and Conditions
172 Comments
YatcHTraP 17 Oct @ 12:27pm 
is there a way to make the npcs less accurate?
brute chieftain 16 Oct @ 6:00pm 
please make a chance when you kill a jettrooper they will fly and explode
Helghast Loyalist  [author] 15 Oct @ 7:33pm 
A new update has been released!

-Replaced leftover pre-revamp VJ Base code with revamp VJ Base code.
-Fixed the Imperial Sentry Gun's firing distance not being set properly when it's placed by the Imperial Engineer.
-Improved compatiability with Cpt Hazama's Alien vs Predator SNPCs (e.g: Phase 3 Dark Troopers are not able to be infected by Facehuggers as they are droids).
-Added the Jumptrooper from the PS2 version of the Force Unleashed! He comes equipped with his jetpack and blaster-flamethrower hybrid weapon. Once again, special thanks to Viktor for his fantastic models of both the Jumptrooper, and his weapon!
Lil-la-roo1 13 Oct @ 4:37pm 
hey urr the prequels would be AWESOME keep up the great work :DDDD
Karl 5 Oct @ 10:32pm 
Any way to override the range to be infinite? Doesn't seem to be working through the menu and can't find the command to run through console or line to edit in LUA that seems to work
[DA] Frostie 28 Sep @ 10:28pm 
Question, when trying to swap the Empire to friendly and Rebels to enemies the Empire still shoots at us. Is there anyway to have them not shoot us?
democratic 28 Sep @ 12:24pm 
Clone wars PLEASE
yasmin-ox 20 Sep @ 11:10am 
Will you do clone wars?
Levan5552 15 Sep @ 11:58am 
Hi!
Can you transfer the enemies from the third part of Serious Sam? It's just that the previous addon for this pack broke.
TheGunss 13 Sep @ 7:58pm 
Could you please add the snow trooper and snow rebels I am so excited take your time I understand making mods is hard but let us know if it will happen!