RimWorld

RimWorld

135 ratings
VPE - Voidweaver
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
10.587 MB
21 Apr @ 3:56am
25 Sep @ 9:52pm
22 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
VPE - Voidweaver

In 1 collection by Sentinel
Too many VPE Paths.
20 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Voidweaver

Weave the fabric of the void to manifest different horrific structures and phenomenons.

Psycasts:

T1:

Weave Small Void Mass:
Manipulate the fabric of the void to manifest a mass of void metal.

T2:

Void Snare:
Ensnare the targets with void tentacles, massively slowing them down.

T3:

Weave Unstable Deadlife Dust Node:
Weave a node portal out of void energy, this portal is unstable and will explode upon taking even a slight amount of damage. Releasing deadlife dust in the process.

T4:

Weave Void Metal Wall:
Manipulate the fabric of the void to manifest a wall made out of void metal.

T5:

Weave Void Portal (Revenant):
Weave a portal made out of void energy, allowing Revenants to enter this realm.

Weave Void Portal (Noctol):
Weave a portal made out of void energy, allowing Noctols to enter this realm.

Weave Void Portal (Metalhorror):
Weave a portal made out of void energy, allowing Metalhorrors to enter this realm.

T6:

Weave Protolith:
Manifest a structure capable of producing bioferrite.

Weave Void Structure:
Manifest a void structure, it appears to lose fragments over time. These fragments are similar to shards.

T7:

Proto-Horror: Turns the target into an half metalhorror and half human. reducing their feeling of pain and the amount of damage taken at the cost of movement speed.

T8:

Weave Void Gate:
Weave a Void Gate, A stronger link to the Void allowing armies of entities to enter this realm, the leak will cause a planet-wide unnatural darkness.

T9:

Weave Death Pall Gate:

Weave a Death Pall Gate, A link to the Void's deepest parts. This gate spews out clouds of dark archites that will resurrect any corpses for your faction.

T10:

Void-Link:
Binds the target to the void, granting them the ability to recover from wounds as well as increased psychic sensitivity and void study rate while negating their need for comfort. The target will be Inhumanized.

T11:

Void Portal:
Tear open a rift between the Void and our realm, allowing you to enter this forbidden dimension to claim high-value rewards. Those who linger inside will be at risk of losing their humanity, which may prove useful in this cursed plane of existence. /!\Warning/!\ High concentrations of powerful entities await you on the other side.

This tree is available after unlocking the void meditation type (Disclaimer: the missing texture isn't from this mod.) It is located in the "Misc" psycast path tab.

CE compatible.

Credits
Gareth Coker for the music used inside of the Spire arena.
74 Comments
Sentinel  [author] 29 Sep @ 1:28pm 
@Беккит Not currently in my plans.
Sentinel  [author] 29 Sep @ 1:28pm 
@radm.botalov07 Should already work with it.
rdm 29 Sep @ 6:10am 
Is it possible to make it so that when you use the Moentity mod, the monster models you summon also have a retexture?
Беккит 28 Sep @ 12:40pm 
I liked how my pawn's body was replaced with that of Metalhorror's. Could you please add the same feature to your other VPE - Fleshshaper mod, so that my pawn's body could be replaced with Gorehulk's?
Sentinel  [author] 25 Sep @ 9:55pm 
Headers didn't work i'm dead.
Sentinel  [author] 25 Sep @ 9:55pm 
How does it scale?

The Void node within the Spire will summon entities depending on the amount of player controlled pawns within the arena for exact numbers see below:

Easy Mode = 1-4 Pawns: 2 Entities per player.

Normal Mode = 5-7 Pawns: 2 Entities per player, stronger variants.

Hard Mode = 8+ Pawns: 1 Dreadmeld per 8 pawns, 1 Entity per player pawns below 8. A psychic nullifier will appear in the arena, psycasts will be locked until you either destroy it or move out of its radius.[/spoiler}

Loot:
The loot pool has been changed for the Spire, "fodder" items such as books, maps, gravlite panels and such have been removed so only important items remain.

Better rewards have been added in the loot pool of the Spire, such as:

- Uranium
- Eltex
- Revenant Spine
- Gravcore
- Persona Core

Void Storm is active within the Spire, you most likely won't have the time to come back intact.
Sentinel  [author] 25 Sep @ 9:53pm 
Update Part 1:

New Void Submap (Endless Void Survival):

[h1]Void Spire:[/h1]

A large tower of void metal containing a Void node, this location is where your equipment will matter most within the Void.

[h1]Spire Mechanics:[/h1]

The Spire acts as a neverending source of precious resources and equipment, though you will have to fight waves of enemies between each Void shard manifestations to have a chance of obtaining these rewards.

Exits will be blocked once a wave starts, you will have 10 seconds to get everyone inside of the arena.

A new wave will begin once every Void shards have been destroyed.

Exiting the Void Spire will cause the pocket map to close (so that you can refresh the arena) take the loot you wish to keep before leaving.
Sentinel  [author] 21 Sep @ 9:29am 
Update: Fixed shards being empty if Odyssey wasn't enabled.

Added psylinks to the shard's loot pool.
Sentinel  [author] 21 Sep @ 1:25am 
Update: Fixed Ghouls and Shamblers being considered humans instead of entities inside of the Void.
Obi™ 21 Sep @ 12:56am 
Epic update, gotta try this now