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The Void node within the Spire will summon entities depending on the amount of player controlled pawns within the arena for exact numbers see below:
Easy Mode = 1-4 Pawns: 2 Entities per player.
Normal Mode = 5-7 Pawns: 2 Entities per player, stronger variants.
Hard Mode = 8+ Pawns: 1 Dreadmeld per 8 pawns, 1 Entity per player pawns below 8. A psychic nullifier will appear in the arena, psycasts will be locked until you either destroy it or move out of its radius.[/spoiler}
Loot:
The loot pool has been changed for the Spire, "fodder" items such as books, maps, gravlite panels and such have been removed so only important items remain.
Better rewards have been added in the loot pool of the Spire, such as:
- Uranium
- Eltex
- Revenant Spine
- Gravcore
- Persona Core
Void Storm is active within the Spire, you most likely won't have the time to come back intact.
New Void Submap (Endless Void Survival):
[h1]Void Spire:[/h1]
A large tower of void metal containing a Void node, this location is where your equipment will matter most within the Void.
[h1]Spire Mechanics:[/h1]
The Spire acts as a neverending source of precious resources and equipment, though you will have to fight waves of enemies between each Void shard manifestations to have a chance of obtaining these rewards.
Exits will be blocked once a wave starts, you will have 10 seconds to get everyone inside of the arena.
A new wave will begin once every Void shards have been destroyed.
Exiting the Void Spire will cause the pocket map to close (so that you can refresh the arena) take the loot you wish to keep before leaving.
Added psylinks to the shard's loot pool.