RimWorld

RimWorld

Not enough ratings
CE Extensive Animal Balance Tweaks
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
600.501 KB
20 Apr @ 3:51pm
28 Sep @ 7:58am
22 Change Notes ( view )

Subscribe to download
CE Extensive Animal Balance Tweaks

In 2 collections by Bean
Bean's CE Tweaks
6 items
All my mods
15 items
Description
Intro
Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?
Or that Bears/Rhinos have less armor then leather armor made out of their hides?

Or that wild animal events are so much easier in CE?

This mod fixes that.

Insectoids/Mechanoids are largely unchanged.

Example values:
Hippos/Rhinos/Elephants ~3-4mm armor & 30-50 blunt ap
Bears 2-3mm armor & ~10mm sharp ap and ~20-30 blunt ap
Boar/wargs 1-3mm armor & 10-15mm sharp ap
Big cats ~5-8 mm sharp ap
Horses/Elks 14-26 blunt ap
and much much more

also bumps up body part hp for some large animals.

Current support

Core
Anamoly
Vanilla Animals Expanded.
Vanilla Animals Expanded - Endangered.
Vanilla Animals Expanded - Waste.
Vanilla Animals Expanded — Royal Animals.
Vanilla Expanded — Genetics.
Vanilla Factions Expanded - Insectoids 2.
Dragons Descent.
Megafauna.

Recommended (not required) mods:
Buffs 'n Nerfs for the Generic Ammo Experience.
CE Anomaly Buff.


Notes
Play with the dev branch CE https://combatextended.lp-programming.com/CombatExtended-latest.zip.

or steam latest dev
51 Comments
turkler 29 Sep @ 4:08pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
turkler 28 Sep @ 7:10pm 
@Bean funny, I also noticed the same issue this evening. thanks for the update regardless!
Bean  [author] 28 Sep @ 6:23pm 
oh sorry! That was just a small update I realized it was broken with VAE animals + oddessey since some of the animals moved from VAE to odessey, I had to change a few references.
turkler 28 Sep @ 6:20pm 
no changelogs 😭
Bean  [author] 21 Sep @ 8:57am 
looks like it nothing broke with CE 1.7 release, oddesey animals slowly in the works!
turkler 17 Sep @ 9:57pm 
thank you for the swift update!
Bean  [author] 10 Aug @ 12:29pm 
Yay! Gonna go back to looking at this mod once CE 1.6 + odessey stable drops
Jetharius 9 Aug @ 4:39pm 
Looking forward to teh odyssey animals when you get to them.
turkler 22 Jul @ 1:04pm 
thank you!
Bean  [author] 23 Jun @ 12:27pm 
New update is out: Generally decreased armor values, but increased body part toughness and total hp of large animals. very slightly increased combat power as well to keep it balenced. Currently just for vanilla but will look at mod patches too. @blue.ronin I think this is what megafauna needs, I just had to find the right patch operation haha. Ill work on doing this for megafauna and the other mod integrations soonish! Also some general balence tweaks. As always feel free to let me know if any values feel off and ill get to them when I can. (Im waiting for oddessey and mod support) for my next playthrough so values are less tested then sometimes)