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Sure, that looks campfire-like enough to be reasonable. I'll add that to the next update in the next couple of days.
@stellar_kitty
It's not you, I've seen that before as well but haven't been able to figure out the exact reproduction steps. It seems to only happen when pots are stored immediately adjacent to the campfire. My best guess is something is going on inside GenSpawn.Spawn() when it tries to spawn a pot on top of another pot after the recipe completes, but even then I've had it work correctly most of the time so I don't know what else needs to happen to trigger it. I'll keep looking into it, but for now if you have a pot stockpile right next to where you're cooking then moving it a few tiles away should hopefully avoid the issue.
Huh, the ginger should've been fixed in an update a few weeks ago (I'd forgotten to add it to the ingredient filters). Is it possible that Steam hasn't had a chance to update yet? Also just to check, do you have Kit's Brazilian Crops enabled?
@DerpyCharizard
In the mod settings, there should be an option to add the recipes to vanilla stoves.
I know this is weird to ask considering it's supposed to be a "campfire" meal, but is it possible to add recipes for the stove?
It seems that Ginger doesn't appear on the list of Condiments when making a fine stew. I have VCE and Spices are there, but not Ginger.
Thanks! Just fixed it.
@Cato
Glad you like it! If you're talking about making EP's pottery use the drying mechanic, that's definitely possible but probably not something I'd want to do myself. If you or someone else would like to though, you're welcome to use the code in CompMaturable.cs for it.
<li MayRequire="Mlie.RC2.Core">truffle</li> which just throws "could not resolve cross-reference" error, because there is no such thing like just "truffle" in the other mod.
I rewrote all those lines to:
<li MayRequire="Mlie.RC2.Core">RC2_PlantTruffles</li> which gets rid of the error.