Rain World

Rain World

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(DEPRECATED) Rift Regions Rework
   
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Regions, Campaigns
Compatible With: Watcher
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4.355 MB
16 Apr @ 1:47pm
27 Aug @ 8:10pm
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(DEPRECATED) Rift Regions Rework

Description
I have pretty much abandoned this mod & it does not properly function anymore. I am taking some parts of this and remaking them for a separate mod.
Popular Discussions View All (2)
2
28 Aug @ 12:18am
Likely-related exception?
VerdeBlue
132 Comments
riley_  [author] 27 Sep @ 11:46am 
i finished playing the new content, and honestly i think i'm gonna mostly remake this from scratch and upload it as a new mod. this one is jank ideas and implementations built on top of more jank ideas, and it's kind of just too far gone at this point.
some of the good parts (and ones that took me longer to make) will stay, though
riley_  [author] 1 Sep @ 6:10pm 
actually i'm gonna remove the "part 1" from this cause it doesn't feel right and this update is a lot more focused on general improvements than the next one
mudkipghast 27 Aug @ 3:29pm 
damn, remind me when it's ready, please
riley_  [author] 27 Aug @ 3:22pm 
FUCK i forgot to change the file name on drastic fm reprise. i need to downdate the mod. 3 more months.
riley_  [author] 27 Aug @ 3:20pm 
the mod is updated!!! i didn't put the salination rework in this update cause it's not done yet but i was getting really self-conscious about the fact i had left the mod in the broken state for almost the entire summer without updating it, so now the update's split into two parts!
VerdeBlue 23 Jul @ 3:52pm 
vv Oh, heavens, I don't remember that much. I did have to remove something similar from my port of the Salination arena.
riley_  [author] 23 Jul @ 3:01pm 
thanks for letting me know about the misspelled creature spawns though, the aether ridge ones i wrote are really old and clearly i need to revisit them
riley_  [author] 23 Jul @ 3:00pm 
i removed that cause it's ugly and had a visual bug with vulture shadows. the epilepsy thing was some extremely fast strobing red lights in the lower rooms with water in them, which i replaced with RedSubmersible light fixtures
VerdeBlue 23 Jul @ 2:36pm 
On a smaller note, no noodleflies spawn in aether ridge due to the names not having "Needle"/"NeedleWorm" in the world file. Just in case ya didn't check that out.

Also, Fetid Glen is functional enough (as I see it) that I enjoy where ya went with it, even though it doesn't feel dangerous to traverse. And I'm assuming that the staticy background back then was deemed a danger to those with photosensitive epilepsy, is it that or somethin' else?
riley_  [author] 9 Jul @ 5:38pm 
ah, yeah that requires lediting unfortunately, i didn't change any of the room connections to creature dens (they're just broken pipes now)