Barotrauma

Barotrauma

111 ratings
Compact Bionic Modules
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2.109 MB
12 Apr @ 4:01am
7 Sep @ 4:46am
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Compact Bionic Modules

Description
A modular implant system for those who want to rise above the ordinary flesh.
The system is completely cut from ERC Rebalance and adapted to vanilla for those who do not like the mod itself, or it is too unsuitable for your modlist. However, I still highly recommend trying it. And in Rebalance, bandits - NPCs will use CBM, as do players, this independent mod does not feature this.
To install CBM, you will need to inject a paralyzer into the patient and install a neurointerface type I or II.

Main changes of the mod:
  • 26 types of compact bionic modules, or CBM, which give a lot of advantages to the carrier depending on the configuration.
  • 2 types of neural interfaces, each with its own capacity and complexity of obtaining. Inserted into the slot instead of the gene splicer.
  • Wear of implants, contamination and malfunctions, which can cause a little inconvenience, but can be deadly! On high world hostility wear is faster.
  • Sterilizing solutions for cleaning damaged or dirty implants, which, however, will not be able to fix completely broken ones.
  • Health indicator lights as gene splicers for a more futuristic look of the crew.
  • Gold ore, improved circuits and processors - for crafting.

Compatibility:
  • Mod is not compatible with ERC Rebalance, as it literally cuts out mechanics from there, do not use them together!
  • Mod will work incorrectly if any other mod overrides paralysis affliction
  • If any mod overrides humanhusk CBMs which can be activated manualy (like active camo) won't work, place it below Compact Bionic Modules

Available mod translations:
  • Русский (Russian)
  • English (English)

Editor and gamemaster items (by ID):
  • cbmiteminstantbuyable - gives out a random CBM. Will spawn in any case, even if there is no space in the container.
  • cbmiteminstant - similar to the previous one, but will not spawn the item if all the space is occupied. Convenient for writing in NPC or player sets.
  • erctainterinstant - editor item, pollutes all genes and CBM within a two-meter radius from the placement location at the start of the game.
  • cbm_taint_default - technical item. Selects a random CBM from the list and slightly damages it, contaminates it with high damage. Needed to simulate wear.

Thanks for the help with the mod:
Запас, #chernyi_natural
Легат, YouTube
Хахатунчик, YouTube
机器猫 (Chinese translation)
To all players who took part in the ERC games!
207 Comments
GG? 29 Oct @ 7:45am 
сяп
[RU]Stormtrooper  [author] 29 Oct @ 2:07am 
на 3 сообщения ниже ответил об этом
GG? 29 Oct @ 1:14am 
А где процессоры брать самые обычные?
Ouroboros8807 24 Oct @ 11:16pm 
How do the arm blades work? I tried using the button to activate them but nothing happened
eggy 24 Oct @ 2:57pm 
thanks
[RU]Stormtrooper  [author] 24 Oct @ 2:47pm 
wrecks and especially pirate ships
eggy 23 Oct @ 4:43am 
how do i get a cpu? is it just wrecks?
[RU]Stormtrooper  [author] 12 Oct @ 9:54pm 
No clue about this, probably OK if neurotrauma doesn't mess with paralysis
speeks 12 Oct @ 8:46pm 
How OK does this perform with Neurotrauma?
[RU]Stormtrooper  [author] 22 Sep @ 5:25pm 
Yes you can add it mid game, it won't break anything