Stellaris

Stellaris

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Birchworld-Like Frameworld Scaling
   
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1.079 MB
7 Apr @ 7:26pm
11 Apr @ 7:13pm
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Birchworld-Like Frameworld Scaling

Description
Frameworlds are such a cool concept and come online very quickly, but as a regular player of this origin, I notice that when I play other types, claiming or building a birch world grants a degree of growth scaling that completely shatters what's possible on a Frame world. This is done on a Birch world with self-scaling production/upkeep of jobs by the number of districts (technically insula, but those are fancy districts so whatever) that provide those jobs, retroactively making all jobs stronger as the birch gets bigger.

The Frameworld does not do this normally, and once all possible modifiers are stacked, the growth is at best linear with pops filling new districts that never grow stronger again or, worse yet, grow weaker overall by high density scaling and exploding empire size, leading to logarithmic, slowly plateauing growth.

Essentially, what this mod does is give the district-count-to-job-strength interplay that a Birch world benefits from to the Frameworld, albeit at a smaller gain-per-pop involved. These self-stacking bonuses only take effect once the Frameworld has applied the district-overhaul decisions granted by ascension perks or gigastructures-specific technology unlocks, such as the integrated Penrose sphere, the Gaia enviromental systems overhaul, or the planetary computing integration.

Frame worlds tend to reach their district-augmented status before a Birch World is available, so matching the scaling would be extremely unfair. Additionally, ONLY the districts which would be augmented by the Birch insulae have been impacted, such as base materials, industrial materials, research and unity. Things that are not modified by the insulae like strategic resource or supertensile production have not been increased.

This has been tested so far only with machine empires, but there is code to cope with all empire types regarding the differing upkeeps materials of Machines, Hives, and individuals, but please comment if something is raising upkeeps by multiple or improper resources.

To mitigate that pesky High Density Scaling generally without eliminating it, try out my +10 HDS Incrementor mod.

For a more powerful version of that which can eliminate the HDS altogether after a while, try out the +5% Exponential HDS Incrementor mod.
20 Comments
DodoMans 23 Apr @ 12:10pm 
check your discord messages :)
SchnawserHauser  [author] 22 Apr @ 5:42pm 
could alter the deposites in the gigas files t count the number of districts and apply the modifiers x number of districts, but... right now I'm a little too empty-headed for that.
SchnawserHauser  [author] 22 Apr @ 5:40pm 
@Xahkarias, Yeah......... I'm not sure how to do that. I could look into it next time I'm in code-fiddling headspace. I might if there's significant demand.
DodoMans 21 Apr @ 2:38pm 
:)
Xahkarias 21 Apr @ 2:22pm 
@SchanewsetHauser: FYI, modifying the districts renders it incompatible with anything else that touches frameworld districts, putting it in a deposit would remove all existing and potential compatability issues.
Ocomunepom 21 Apr @ 8:11am 
the request dont make sense, it a giga upgrade in a way, so it not a mod that work outisde of it


after for the mod itself, i hope it dont conflit whit acot voidframe, will be seing that
SchnawserHauser  [author] 17 Apr @ 3:15pm 
I don't understand how you would use this mod without Gigastructural engineering, given that the Frame World is attached to Giga... I don't understand the request.
scripper2002 15 Apr @ 9:29am 
@SchnawserHauser can we hav a variant that is work on its own and completly separated from giga mode like a regular tech mode its look very nice
SchnawserHauser  [author] 14 Apr @ 3:43pm 
@scripper2002, this requires Gigastructures (for the Frame World origin) and nothing else.
scripper2002 12 Apr @ 12:05pm 
@SchnawserHauser i want to know if can worke on its own