Stellaris

Stellaris

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Frameworld Logistics Improvement (+5% Variant)
   
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7 Apr @ 6:24pm
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Frameworld Logistics Improvement (+5% Variant)

Description
Frameworlds are great. But there's nothing more frustrating than the idea that a civilization that can bring reality itself to heel can't figure out how to make their bonuses available to all their people with reasonable efficiency. This Mod makes it so that the logistical improvement decision that can be enacted using influence slowly increases the increment (default 200) of pops needed to cause the High-Density Scaling (HDS) effect-halving maluses to apply, meaning that as the logistics are improved on the station, those maluses need more and more pops to apply in full effect. This will not completely remove the penalties in most cases during the early- and mid-game, but gives a way to fight back.

This version adds 5% exponentially to the 200 pop increment for accumulating penalties, letting players spend influence on their optimization decision to reduce the harshness of their Frame's HDS over time and - with SIGNIFICANT investment - eventually negate it altogether.

Has been tested with bonuses granted by governors, councelors, and buildings (like the pshionic hypersiphon's uplink), Virtual Tradition, and Rogue Servitor bio-trophy buffs and works.

If this one takes out too much challenge, but the HDS is too oppressive without it, try the +10 Non-exponential version.

For more late-game scaling on your Frameworlds, try my Birch-like Frameworlds mod!
1 Comments
Jatodo 5 May @ 1:57pm 
Nice