Fable Anniversary

Fable Anniversary

214 ratings
Correct Colors (test version)
   
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File Size
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23.413 KB
23 Nov, 2014 @ 12:44am
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Correct Colors (test version)

Description
This mod restores correct luminance, to make white color white again and all the colors vivid and natural.
YOU DONT NEED TO USE SWEETFX ANYMORE!
Addititionally it changes FXAA2 to less blury FXAA5 and sets equal color grading for every post process chain.

Unfortunately you have to download additional 8 gb of data for mod support (bad distribution configuration, i know, devs needs to fix that).

If you want to run game from shortcut directly with mod support, and have MOD DLC installed, do this:

1) Right-click on Fable Anniversary in steam library
2) Select properties
3) Click on launch arguments
4) Enter
-NOSEEKFREELOADING

Warning: this mod may conflict with any other mod that alters post process chain, like NO FXAA mod, so you have to unsubscribe other post process mods to make this one work for you.
Im not sure how game sets priority to mods, and there is no way to change it, like you can for example in Skyrim or Fallout 3.
Popular Discussions View All (1)
4
3 May, 2015 @ 7:41am
Confused about this mod
Riekopo
84 Comments
Dr.Skid 26 Apr @ 10:53pm 
Hello, it seems to be caused by the "MOD DLC" that enables workshop support doing it. So it's not related to your mod. Uninstalling it fixes the issue, but I am unable to use your color grading fix. I wonder if there is a workaround to this.
v00d00m4n  [author] 25 Apr @ 6:51pm 
mod should not affect rain, but if there is no other mods installed it could be some new bug, check if rain works wothout my mod
Dr.Skid 25 Apr @ 7:31am 
I followed Knochenjonny's steps and it worked. But I have ran into a problem - there seems to be no rain anymore. Is there a reason for this is it caused by the mod?
craigthepope 31 Mar, 2023 @ 5:59pm 
I might have found a way.

Open Unreal Editor for Fable Anniversary.

Within the Content Browser, go to packages -> WellingtonGame ->Content -> UIOrgUPK -> WELLINGTON_POSTPROCESS.

Right click on WELLINGTON_POSTPROCESS and click “Fully Load”.

Right click desired Post Process Chain tile and click Edit Using Post-process Editor.

Make desired changes.

Right click the tile and click Save.
craigthepope 31 Mar, 2023 @ 5:07pm 
Is there anyway I can edit the UDK file? By default, ambient occlusion appears to be disabled.
Yoinkyz 3 Aug, 2022 @ 6:46am 
its a shame we never got that link
v00d00m4n  [author] 5 Aug, 2021 @ 2:08pm 
so it seems like normaly before modding for this game became broken from steam side - steam or game would copy bin file from steam downloaded folder to Fable Anniversary\WellingtonGame\UserData and rename it to proper UPK name according to its header,and after game it will delete UPK , and this routine is broke now, so we have to do it all manually. Or maybe someone with time can write a ASI dll that will do that on start of game or will simply redirect pathes of game files directly to bins.
NGHM𝐴RE 2 Jul, 2021 @ 4:11pm 
This mod is amazing! Just follow Knochenjonny's steps to get it to work.
Knochenjonny 15 Mar, 2021 @ 11:54pm 
If you want i can share the link to my Steam Discussions Thread with all Tweaks and an alternative to fix colors and blur, with screenshots.

But this is your Mod thread so only if you say i can post it i will :D
Knochenjonny 15 Mar, 2021 @ 11:13pm 
NO... i know its not your fault i mean this game is very bad optimized for visuals.
Yeah i wrote evrything in one line sorry :D

It was a little bit tricky ^^
I installed a tool for monitoring folders for evry change happen.

That way i find out what happens if you subscripe a Workshop Mod, it downloads first into a temp folder and than create a Folder into Workshop with the AppID for the game.
Inside this Folder it creates a Folder with the ID of the mod into this one it puts the downloaded mod as a .bin file.