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Open Unreal Editor for Fable Anniversary.
Within the Content Browser, go to packages -> WellingtonGame ->Content -> UIOrgUPK -> WELLINGTON_POSTPROCESS.
Right click on WELLINGTON_POSTPROCESS and click “Fully Load”.
Right click desired Post Process Chain tile and click Edit Using Post-process Editor.
Make desired changes.
Right click the tile and click Save.
But this is your Mod thread so only if you say i can post it i will :D
Yeah i wrote evrything in one line sorry :D
It was a little bit tricky ^^
I installed a tool for monitoring folders for evry change happen.
That way i find out what happens if you subscripe a Workshop Mod, it downloads first into a temp folder and than create a Folder into Workshop with the AppID for the game.
Inside this Folder it creates a Folder with the ID of the mod into this one it puts the downloaded mod as a .bin file.