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@ Nullpointer: :-)
@ A.red: Thanks for flagging it. Will fix.
@ Volthrar: Ah, you can code directly in the map file? Makes it much easier. Thanks for code snippet. Keep in mind that depending on how you code them, squareevents can slow down things down a lot. Add too many and the map will take a billion years to load.
squareevent
+turnnbr -1
+player 25
+chance 10
+plane 0
+terrain 804
newunits 24 "5d5*Giant Rat"
holdit
endevent
squareevent
+turnnbr -1
+player 25
+chance 10
+plane 0
+terrain 804
-hasunithere -1
newunits 24 "1d4*Giant Spider & 1d8*Large Spider"
holdit
endevent
squareevent
+turnnbr -1
+player 25
+plane 0
+terrain 804
-hasunithere -1
newunits 24 "1d4*Giant Spider & 1d8*Large Spider & 1*Treasure"
holdit
endevent
Sorry for the long comment. Keep it up love your mod!
Makes a lot if sense to fix it first ahahah
Exciting with the new job and all. Must be pretty stressful though, especially with house hunting on top. Hope it goes well. Give me a ping once you’ve got your head above water again!
In my opinion Guildmaster is the first priority at the moment because, I'm not even sure he's playable in MP (maybe I'm just bad).
Regarding the relocation: the new job is A LOT. Sometimes I have 1-2 hours of free time. And I'm mostly choosing something quick and simple like battlefield.
Maybe I will have more time after finding an apartment!