Dominions 6

Dominions 6

105 ratings
Nys New Nations
8
2
6
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.918 MB
6 May, 2024 @ 9:19am
24 Sep @ 10:05am
30 Change Notes ( view )

Subscribe to download
Nys New Nations

Description
Ny’s New Nations is a compilation mod of modded nations originally made for Dominions 5 and now ported to Dominions 6.

Important! If you make a game using the dynamic/unstable version there is a high risk that games played with this version will be disrupted or outright unplayable if an update is made. Use only if you're ok with the risk, otherwise use one of the non-dynamic versions.

The current Version 0.45 includes 10 new nations; 9 new nation for Early Age and 1 new nation for Middle Age. More content will be added in the future.

Early Age:
Kyun: Mists of Temptation
Kyun is a nation based on Kitsune myths and folklore. It is ruled by shapeshifting kitsune of divine powers. They have mastered both mind and nature and can induce mind numbing bliss into others, tempting anyone touched by their magical mists. Flocks of other kitsune, humans subjects and mindless yokai obey the Kyun and defend the homeland from invaders. They can construct enchanted Torii and summon powerful beings, like other kitsune, some from the celestial sphere.

Scythania: Primal Nomads
Scythania is a nation of prehistoric tribesmen and dinosaurs mixed with elements from Scythian steppe. Kallipidai are small but numerous hairy humanoids that have domesticated large dinosauroid mounts. They use primitive stone weapons but their sacreds are clad in golden armor and uses golden spears. Scythania can move its capital across the map and gain extra sacred bless effects by moving the capital onto claimed thrones. They also have foreign recruit Avipi, large birdfolk that live in peace with the Kallipidai.

Beolsk: The Great Unknown
Beolsk is a nation based on the anime Made in Abyss. It is a nation-state of delvers, explorers and adventurers striving to explore the deepest parts of a colossal pit named the Abyss. Lost knowledge, riches, powerful relics and strange monster from the abyss are being rediscovered and put to use. Relics from the Abyss are unforgeable items, some are unique and one of a kind. As time progresses more capital sites unlock, allowing new troops and commanders to be recruited. Later sites have unique mechanics in the capital such as sacrificing their anyfort sacreds on a holy pilgrimage in return for special mage thugs; and non-blood commanders have a chance to gain a path in blood at the cost of popkill in the capital.

Aaru Ma'at: Cerulean Sands
Aaru Ma'at is a nation based on the ancient Egyptian afterlife. It is a land of abundance and eternal afterlife inhabited by the Wab, incarnations of order and balance, and the Petsobek who inhabit the River of Two worlds that flows through the mortal realm and the Underworld. Wab are large flying harpies that blind their enemies with awe, while Petsobek are large thick-hided reptiles. They can summon sites and recruit special statues to add to their troops or commanders depending on the dominion scales of the province.

Bermunda: Coast of Blood
Bermunda is an amalgamation several different concepts framed within a Dominions style. It very loosely takes inspiration taken from the Bermuda triangle, old sailor tales and artwork from Junji Ito. Atlantian and Pelagian offshoots inhabit these shallow waters, a place where fleshy coral reefs grow like tumors. In search of the perfect flesh a bloody cult has emerged tainting the sea with blood of mutant flesh. Here one can die by the hands of restless ghosts roaming the outer tempestuous waters or by the tendrils of the deep.

Hunza: Serpents of Muisca
Hunza is an interpretation of the northern rulers of Muisca and its myths before the Spanish conquest in Colombia. The people of Hunza are tribal predator Serpents in a civil war with the humans of their sister nation Bacata. They live in a hot mountainous region where the Serpents have become tyrants and oppressors, using fire, glamour and blood magic to suppress lesser species. Gold armor and weapons is plentiful and used among the standard troops. Ordinary Hunza gold is no longer sacred as opposed to their sister nation Bacata, but can become sacred in Hunza temples with sufficient dominion.

Ma’habre: City of the Gods
Ma’habre is nation loosely based on the setting of the game Fear&Hunger before the current events of the game, particularly the underground City of Ma’habre. Ma'habre is an ancient underground city build around the Throne of Ascension inhabited by Clay guardians and Saurian cultists. Here life and death are not quite the same as on the surface world. Ancient gods of bygone ages are worshipped as their lingering remnants still hold power and influence over this world, vying to become Pantokrator once more. Depending on the chosen pretender a different recruitable mage is added to their roster.

Bacata: Artists of Muisca
Bacata is an interpretation of the southern rulers of Muisca and its myths before the Spanish conquest in Colombia. Bacata is a confederation of three mountainous human tribes in a civil war with the Serpents of their sister nation Hunza. Cacique Chiefs and Zipa Psihipqua manage the various tribes cultivating skilled artisans and weavers, goldsmiths and craftsmen. Elder mummies are carried into battle granting limited immortality while troops fight using weapons of stone or emerald, often in decorated cloth mantles.

Tufan: Land of Snow and Sages
Tufan is a nation based on Tibet, Tibetan Buddhism and its history. Tufan is ruled by chief kings with consolidated military strength utilizing horseback archery as well as heavily armored troops and mounts. Vanara monks study towards enlightenment, guided by esoteric tantric masters that bring forth and embody sacred beings and manifestations, for the benefit of all. Tufan senses the upcoming apocalypse, and is preparing future generations of monks by founding hidden Beyuls, sanctuaries of sacred valleys where enlightenment is still possible.

Middle Age:
Kyun: Flames of War
Kyun is nation of by kitsune, humans and other yokai living in a broken realm engulfed by forests fires. After the Early Age the forests of Kyun have been set ablaze by rampant magical fires that have spread out of control. From these forest fires fiery beings emerge spontaneously, further spreading the flames across the world. The Celestial Kyun have degraded in mind and body by their own fires, now Kyun Dynasts, and are obeyed by all out of fear. Human armies have begun to sail again to distant shores. Like in the Early Age Kyun can construct enchanted Torii and summon powerful beings, like other kitsune, some from the celestial sphere. Kyun can enhance their freespawn mechanic by casting national ritual spells. Additionally the sacred Kyun units are more powerful in provinces with heat.

Compatible with the Gathering Sturm mod and Mormacil's nations. Compatible with some of the Hexabellum nations (this is being worked on).
Many thanks to Sturm for making the sprites for the Celestial Levy, Celestial Skirmisher, Celestial Spear and Celestial Slinger.
108 Comments
Nyaxe "vansam"  [author] 9 Oct @ 11:15am 
Oh the 100 popkill is definitely an oversight, didn't notice that. It was intended to be 10 at all times so I'll have that fixed in the next update. The no dachi for the hofuku seems like a good suggestion actually, I might add that as well.

If you happen to have a lot of feedback you can also contact me on discord under #Nyaxe, might be easier to communicate large paragraphs that way, but here on steam is fine too!
SoftTree 9 Oct @ 9:34am 
MA Kyun dropping actually got me thinking about a potential LA Kyun, so I'll be looking forward to seeing what you have in mind. I'll be playing them in an upcoming multiplayer modgame so I'll definitely put together some more feedback but for now I wanted to raise two things I noticed during my test runs: The Kyun Dynasts (Or Tyrants :p) go from Popkill 10 to Popkill 100 when changing to their domshape. I don't know if one of them is wrong or if this is intentional. The Samurai Kuoto are a straight upgrade to the Hofuku for a rather meagre cost increase. I know the Hofuku have bodyguard, but it might be nice to give them a No-Dachi rather than a katana to diversify their role and make them more of a melee specialist compared to the Kuoto's marksmanship? It's not really a big deal though, it's not like Dominions is well known for making every single unit have a specific use case, and the Hofuku still have a bodyguard role niche potentially.
Nyaxe "vansam"  [author] 9 Oct @ 8:38am 
Glad to hear your enthusiasm! Who knows maybe there will be a return to form in Late Age :p
SoftTree 7 Oct @ 8:30am 
I really didn't expect to see MA Kyun! Especially taken in that direction. Really cool vibe, I'm pretty excited to try them out! I don't know how to feel about my beloved Kyun and Root Tender ending up the way they do ;; . I guess at least the Kuoto and Hofuku get a significant upgrade~
Mugenwara 25 Sep @ 4:50pm 
Also, Im a bit confused on what exactly the abyssal units are supposed to be used for ( Apprentice Delvers Etc)
Mugenwara 25 Sep @ 7:14am 
Hey, if you do end up making a MA beolsk style faction ever maybe you could split the animals and the divers into different paths possibly based on pretender choice or magic paths kinda making the narehate and acceptance of the abyss its own roster and the high tech bondrewd/diver side its own roster just an idea i was thinking of while playing great mod nonetheless.
Nyaxe "vansam"  [author] 23 Sep @ 11:18am 
Hi Mugenwara, only the national Kyun pretender "Megitsune" has a shapechange ability, not the "Otohime Kyun" if you're wondering. You can shapechange a commander with the "chape changer" ability (like the Megitsune) on the map view by going to their order menu (click on their current order) and changing it to the shapechange one. You can also order someone to shapechange in their battle orders if they have the "shape changer" ability.
Nyaxe "vansam"  [author] 23 Sep @ 11:10am 
Hi @Drasath, If you mean the "one age" mod that puts all vanilla nations into the middle age, then possibly. It shouldn't take long to include an additional "All Middle Age" version with each static/the dynamic release of nnn if I wanted to. I hadn't really considered adding this but I might do so in the future.
Mugenwara 22 Sep @ 9:11am 
For the life of me i can't figure out how to get the kitsune pretender to shift into human form anyone know how that works?
Drasath 21 Sep @ 3:15am 
any plans on making this one age compatible?