Caves of Qud

Caves of Qud

133 ratings
Fly Criters Animated
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Branch: Stable
Character: Creature
File Size
Posted
Updated
220.782 KB
30 Mar @ 2:34pm
3 Apr @ 9:03am
5 Change Notes ( view )

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Fly Criters Animated

Description
HAPPY QUD EVERYONE!!!

- I do respect this roguelike static tiles, yet I`m still unhappy with a static flying creatures sprites, feels wrong
- Trying to stay as minimalistic as possible to keep qudy vibes

BASE (low-tier wingies):
Dragonfly
Dawnglider
Bat
Glowcrow

UPDATE 1 HERE (ruin floaters):
Glowmoth
Fire Ant Queen
Juice Sap

UPDATE 2 (nasty flyes):
Agolfly
Adiyy
Gamma Moth

UPDATE 3 (lefties):
Life Sap
Stat Sap (strength, vigor, quick, smarts, ego, will)
Strip Fly

UPDATE 4 (hoovers):
Сloneling
Interdictor
Plastronoid

more to come!

-----------------------------------------
No pressure, but if you'd like to support my work, here's how[www.donationalerts.com]
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50 Comments
Obsidious 2 Oct @ 8:58am 
I've been having a lot of fun with this! It took a moment to realise that they still flap while grounded, but it's so nice to have that little extra movement. I'm definitely checking out some of the others. Especially that nasty nest.

If you ever want someone to help with extra frames for a group of sprites, lmk!
Mosni  [author] 20 Sep @ 12:06pm 
I hope you’ll like it)

This mod was the first in a series of animated mods, and now there are already 4 animated factions. If you're interested, take a look at my mods, everything is there.

Enjoy the playthrough!
Obsidious 19 Sep @ 10:06am 
I really like Qud's natural vibe and try not to use mods that change it too much, so I've never checked out an animation mod before. This will be the first!

The animations, while simple, show a good understanding of biological movement in simple animation. The buzzing insect wings feel especially Correct in that way, though I think there may be only two different timings. I'm excited to see how it all feels in play!

This makes me think that Qud would benefit a simple up-down 'bobbing' movement of any tile in the Flying state. It would give flight a better feeling of presence since it can be difficult to tell what is and isn't flying (including my character) when I miss or misinterpret the up-arrow frame. I'm not sure how that would work, as I haven't started my own modding adventure yet.
Quiiliitiila 18 Aug @ 2:30am 
Star and Salt Krakens next! These mods are so good!
Mosni  [author] 31 Jul @ 1:02am 
Jac 30 Jul @ 5:30pm 
Minimalistic but useful and attractive. Thanks for putting this together, it's hard to imagine playing without it now.
Hadrian 21 Jul @ 8:58am 
thank you, its so much nicer to be able to see all those lifesaps now that they move
Zephroze 22 Jun @ 2:47pm 
Clonelings can fly?

That right there proves your mod is good. It conveys something I would never otherwise know.
malkavian6 5 Jun @ 1:56pm 
OMG i love this idea. Thank you for taking the time for animating critters. It brings such life to a game with utilitarian graphics. It makes the world feel more alive.

cheers!
壞國人 (huaiguoren) 29 May @ 11:39am 
This is an excellent idea, actually. Being able to visually distinguish which things are flying at a glance is tactically useful and makes the game look nice.