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If you ever want someone to help with extra frames for a group of sprites, lmk!
This mod was the first in a series of animated mods, and now there are already 4 animated factions. If you're interested, take a look at my mods, everything is there.
Enjoy the playthrough!
The animations, while simple, show a good understanding of biological movement in simple animation. The buzzing insect wings feel especially Correct in that way, though I think there may be only two different timings. I'm excited to see how it all feels in play!
This makes me think that Qud would benefit a simple up-down 'bobbing' movement of any tile in the Flying state. It would give flight a better feeling of presence since it can be difficult to tell what is and isn't flying (including my character) when I miss or misinterpret the up-arrow frame. I'm not sure how that would work, as I haven't started my own modding adventure yet.
That right there proves your mod is good. It conveys something I would never otherwise know.
cheers!