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It's not that I can't, it's just something that doesn't align with my goals. Backporting content is also undermining the idea of playing on newer game versions, because if you backport things, what's the incentive to play with them on a newer version of the game?
Yes, no desert camo helmets in B41 (off the top of my head). IIRC I only ported surplus items like Tiger Stripe etc. to B41
Only with Spongie's rolled up sleeves
Yes, M1 helmets are naturally in B42. They're very rare, but they're absolutely there. Vanilla only has a dark green skin for it though
wait are m1 helmets naturally in build 42? thats fucking sick lowk i gotta hop on b42 sometime. thanks for the information
Through the "Build 41" pack I already backported some of B42's unique content, however I didn't include any new models. You see, I'm trying to stay as true to vanilla as possible, and backporting content from a newer version - and I mean, any content, be it textures OR models - is already against my design ideas (devs didn't add it, so why should I?).
So tl;dr the M1 helmet's model was added with B42 => no backporting models (also means no ALICE webbing in B41). If it was a matter of copy-pasting a texture into the B41 file directory I'd do it, but it's more than that and may be prone to issues, if models need more than just their FBX (iirc) file.