Total War: WARHAMMER III

Total War: WARHAMMER III

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High Elf Building & Recruitment Rework
   
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File Size
Posted
Updated
295.371 KB
29 Mar @ 9:39am
13 Aug @ 8:05am
10 Change Notes ( view )
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High Elf Building & Recruitment Rework

In 1 collection by chris_sansom
High Elf Vanilla Sprinkles
5 items
Description
High Elf Recruitment Rework

This mod reworks High Elf recruitment and building chains to bring them in line with more modern faction standards — improving access to heroes, tweaking unit unlocks, and giving more value to landmarks and resource buildings.

Key Changes
  • All High Elf heroes are now recruitable at Tier 2.
  • Hero capacity also moved to Tier 2 — aligning with more recent CA reworks.
  • Several units (e.g. Moon Dragons) are now recruitable one tier earlier.
  • Straight upgrades no longer unlock at the same tier — e.g. Moon Dragons now come before Star Dragons.
  • Some new buildings added within existing chains (Stables, Smiths, Dragons) to support the above.

Landmark Recruitment Unlocks
  • Hall of Dragons unlocks all Dragon variants and Dragon Princes.
  • Tor Anlec unlocks Shadow Walkers.
  • Avelorn’s Worldroots unlocks Forest Spirits and Forest Dragons.

Landmark Tier Changes
  • Some landmarks have had their tier requirements reduced for better consistency or earlier unlocks.

DLC Unit Availability
  • Mistwalkers from Tor Yvresse main settlement chain (with caps outside Eltharion).
  • Forest Spirits from Avelorn Worldroots, Oak of Ages, and Woods resource chain.
  • Shadow Walkers from Tor Anlec citadel.

Protection Chain: Renamed to Waystones
  • Cosmetic change — new names, icons, descriptions.
  • Public order bonus replaced with local movement range bonus for armies.

Resource Buildings Unlock Recruitment
  • Pastures — Ellyrian Reavers.
  • Exotic Animals — Great Eagles (Tier 1), Flameheart Phoenix (Tier 3).
  • Woods — Dryads (Tier 1), Treekin (Tier 3).
  • Furs — War Lions of Chrace (Tier 1), White Lions of Chrace (Tier 2).
  • Obsidian — Silverin Guard (Tier 2).

Ports and Colonies Unlock Lothern Sea Guard
  • Regular ports: unshielded (Tier 3), shielded (Tier 5).
  • Special ports: unshielded (Tier 1), shielded (Tier 3).
  • Colonies: unshielded (Tier 2), shielded (Tier 3).

Resource Buildings Now Grant Global Buffs
  • Spices — boosts trade tariff income.
  • Salt — boosts port income.
  • Dyes — buffs entertainment income.
  • Ivory — buffs industry building income.
  • Pottery — buffs province/capital building income.
  • Obsidian — magic resistance for Silverin Guard.
  • Medicine — research rate.
  • Wine — influence action cost.

Barracks and Stables Chains Buffed
  • Barracks give local upkeep discounts for Spearmen, Archers, and Rangers.
  • Stables give local upkeep discounts for Ellyrian Reavers and Silver Helms.
  • Encourages keeping these buildings early game instead of demolishing immediately.

Compatibility
Should be compatible with most other mods unless they also modify High Elf buildings or recruitment.

My Other High Elf Mods
13 Comments
andy82182001 8 minutes ago 
Is it still available? because I play with new saving and only use this mod but it seems there are no other units(Tyrion) besides the original factions you choose.
chris_sansom  [author] 2 Aug @ 6:32am 
Updated :) See change notes: https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3454353349

Added buffs to medicine and wine resource building chains
Rebranded the protection buildings to Waystones
Added some relevant unit upkeep discounts to the barracks and stables chains for forces in the local province, so that these buildings are more worth keeping early game
chris_sansom  [author] 31 Jul @ 11:50am 
@ejcaldera thanks.

Incoming Tides of Torment DLC is what spurred me on to do publish / update a few of them recently. To me, my mods are my "feedback" for CA - the ideal scenario is that they see and like some of my ideas and incorporate them into any refresh these systems might get for the High Elves.
ejcaldera 31 Jul @ 8:32am 
your mods are amazing

its a shame that the tides of torment high elf rework will most likely break these mods
chris_sansom  [author] 31 Jul @ 5:20am 
@Briar_Black ha no worries :)
Briar_Black 31 Jul @ 4:55am 
omg you're right. I completely forgot about that. That's embarassing lol. My apologies.
chris_sansom  [author] 30 Jul @ 5:24am 
@Briar_Black That previous message was meant to be a question! Hate that you can't edit these comments.
chris_sansom  [author] 30 Jul @ 5:23am 
@Briar_Black just to check one thing, you're not just missing that for Avelorn faction (under vanilla) they are recruited from the Handmaidens Gallery building, which is an Advanced Military building and a separate building chain for them from other High Elves factions.

https://totalwarwarhammer.fandom.com/wiki/Handmaidens%27_Gallery

I've just spun an Avelorn new campaign with (only) this mod enabled and can see that building and no indication that it won't work if I build up to it.
Briar_Black 29 Jul @ 7:31pm 
For Avelorn faction* sorry
Briar_Black 29 Jul @ 7:31pm 
Removes the ability to recruit Sisters of Avelorn.