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In terms of load order vs my other High Elf mods, "High Elf Rites & Commandments Rework" should be loaded after "High Elf Building & Recruitment Rework". Moreover, "High Elf Rites & Commandments Rework" should be last loaded of all 5 of my High Elf mods. But apart from that, the other 4 can be loaded in any order.
There are some "duplicates" between the 5 mods so that I could preserve compatability / generally have the mods work fine independently or together.
I cannot really speak what the load order should be for my mods compared to other mods you might be wanting to run with them - that will depend on the mod!
Hope that helps - any other questions or issues let me know :)
Added buffs to medicine and wine resource building chains
Rebranded the protection buildings to Waystones
Added some relevant unit upkeep discounts to the barracks and stables chains for forces in the local province, so that these buildings are more worth keeping early game
Incoming Tides of Torment DLC is what spurred me on to do publish / update a few of them recently. To me, my mods are my "feedback" for CA - the ideal scenario is that they see and like some of my ideas and incorporate them into any refresh these systems might get for the High Elves.
its a shame that the tides of torment high elf rework will most likely break these mods