Garry's Mod

Garry's Mod

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Dynamic Combine Rappelling
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Content Type: Addon
Addon Type: NPC
Addon Tags: Movie, Scenic, Realism
File Size
Posted
Updated
27.560 KB
29 Mar @ 4:22am
11 Apr @ 5:23pm
5 Change Notes ( view )

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Dynamic Combine Rappelling

In 1 collection by w.black57
WeMods
24 items
Description
If you want this to support custom animation, use this instead (Thanks UNIT1 for the compatibility fix!)

*******************************

Combines have been given implants to fight acrophobia, they will now start rappeling from high places.

Half life 2's default rappelling system of combine are scripted to be executed at a fixed distance, I wanted to make it more dynamic and work in gmod.

Features
- Combine Soldiers will now have a chance to rappel down if their target is on the lower ground
- This will prevent more situations where if they are spawned somewhere on a small high platform, they can't move at all.
- Enable their acrophobia again by typing "wblrappel_enable 0"
- wblrappel_maxdistance & wblrappel_mindistance to adjust their rappelling distance
- Combine Soldiers are now more Tacti-Cool B)

Try fighting The Combine faction now and see how it goes

Check out my similar mod for HL2 Hunters


I have a Combine AI improvement mod, or the likes. Will it conflict?
- There is a HIGH CHANCE that it will conflict, since that AI changing mod will most likely override the rappelling orders/commands. This is like having two commanders commanding the npcs (They'll keep receiving instructions on both mods and will be confused on which to execute) if both are installed. But if my mod somehow works with it, then that's good! ^_^


Like and Favorite if you loved it! ^w^



Check out my other mods!

Donation would be appreciated for my work ^_^


Have fun watching them Rappel!

tags: rappel, tactical, NPCs, AI, movement, optimization, pathfinding, combat, Tacticool, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side

Popular Discussions View All (3)
13
7 Sep @ 7:49am
PINNED: incompatible addons
Gorigo
6
1
31 May @ 4:39pm
the great emu war
SPOOKY SPINO
4
1
14 Jun @ 7:46pm
АКЦЫКЦ
i'm egoist bachira
259 Comments
Arel 15 Sep @ 2:54am 
they jump down with the animations but they end up dying in the process. any ideas which mod class is causing this?
†GOTSR♰ 5 Sep @ 7:51am 
@classic game just download a spawner addon
w.black57  [author] 4 Sep @ 8:42am 
@Delta29

The mod does not depend on Nav meshes or AI nodes (although the AI node is used by the npc itself, technical AI nodes is still needed). So yes it works on ANY map
Delta29 4 Sep @ 6:34am 
does this work for the Combine faction in Map Sweepers? and is it truly compatible with ANY map?
classic gamer 3 Sep @ 4:43pm 
Can you make option in spawn menu to spawn random combine soldier please. I found it weird the menu doesn't have that option.
w.black57  [author] 31 Aug @ 5:13pm 
I mean, you did contribute hehe :cat_cool:
UNIT1  [author] 31 Aug @ 5:07pm 
haha me contributer
thank you broooo!
UNIT1  [author] 31 Aug @ 4:52pm 
@w.black57
its all good i won't mind if you put mine in the redirect
:steamhappy:
w.black57  [author] 31 Aug @ 4:44pm 
@UNIT1

Hey thanks for this! Im very sorry if I abandoned this, kinda lost motivation in updating this haha.

Ill update my page to redirect towards this updated one if you dont mind.
UNIT1  [author] 31 Aug @ 11:30am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3559726519?
Here y'all go
I made a custom animation supporter version if your using retail-like anims
(might be a little wonky but convars should still work!)