Oxygen Not Included

Oxygen Not Included

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Better Heating
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25 Mar @ 11:10am
20 Jun @ 10:21pm
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Better Heating

Description
It has always bothered me that controlled cooling is way easier than controlled heating. Heating buildings either have disgustingly low efficiency like space heater or brokenly high efficiency like liquid tepedizer. They're also rigid: you can't really precisely control the temperature.

Using electricity to generate heat is the most fundamental energy transition, it's definitely way simpler than cooling, so why is it so complicated to heat things up?

Baseline efficiency: Steam turbine=877590/850=1032.46 dtu/w. This is the amount of heat required to generate 1w using ST, the only means of converting heat to electricity directly in game.

Big Heater: consumes max 1000w to generate heat to itself at 100% baseline efficiency up to target temperature. Reduced heat generation when near the target temperature. Target temperature is configurable up to melting point. Doesn't flood, can be placed anywhere. Have high heat conductivity multiplier.

Small Heater: Big Heater but operates on 125w. Also provides warming like space heater. Floodable, only placed on floors. Have high thermal mass multiplier.

Fast Temperature Sensor: Thermo Sensor but faster and more lightweight. When in vacuum, reports building temperature instead of ambient temperature. Allows decimal precision temperature.

Liquid Pipe Heater: Heats liquid in pipes directly by a fixed temperature up to 14c. Power consumption, like Big/Small Heater, is proportional to total heat generated at 63/64 baseline efficiency. Note that the temp config screen shows relative temp in Kelvin, and after it gets converted to Celsius, it becomes quite weird. For example, to configure heating for 14c, you need to input -259.15.

Gas Vent Heater: similar to above, but operates at 5/8 baseline efficiency and have higher configurable temperature range up to 70c.

Conduction Vent: Conduction Panel for gas. Conducts heat exactly like conduction panel, but builds like gas vent bridge. Since it can only be built using raw metals like radiant gas pipes, it has additional thermal mass and conductivity multipliers.

Electric Heat Medium: used to replace tile-door-tile sandwich pattern for controlling heat conduction. When powered, control TC using automation input signal. When on, the TC=TC2. When off, the TC=~TC1/128; for insulated tile, it would be TC1*(2/255)^2. When unpowered, TC=(TC1+TC2)/2. Acts like a tile with half thermal mass.

16 Comments
fatherg.m  [author] 11 Apr @ 5:33pm 
You can heat up liquid by up to 14c and gas by up to 70c in piped heaters. You can heat things to specific absolute temperature using big/small heater @Rhok Gehrig
Derrick 8 Apr @ 5:55pm 
if I need the liquid to be 25 Celsius, I cant do it with this, correct? Or is there some sort of config file?
fatherg.m  [author] 1 Apr @ 7:45am 
@lin720 yes, liquid pipe heater is susceptible to flooding. gas vent heater is not.
lin720 1 Apr @ 1:08am 
Is it intentional that the 'Liquid Pipe Heater' cannot be submerged into liquids?
fatherg.m  [author] 31 Mar @ 10:57am 
@星际玩家 已修复,多÷了个1000。@ayanokouji 应该已经修复了,应该是编码的问题。
ayanokouji 31 Mar @ 9:41am 
请问建筑名字是乱码是什么问题,mod冲突吗
星际玩家 31 Mar @ 8:47am 
这个液体管道加热器的耗电量是不是弄错了,为什么我将原油加热14c只消耗0.24w
无敌暴龙战神 29 Mar @ 9:39pm 
好的,我没想那么多:steamhappy:,不过光是能检测自身温度来控制启停就已经薄纱原版加热器了,用起来很方便:steamthumbsup:
fatherg.m  [author] 29 Mar @ 8:33am 
@无敌暴龙战神 原版液体加热器的问题在于效率比蒸汽轮机发电的效率高,然后就可以凭空发电。如果我这个没有温度限制的加热器加热比1032千焦更多的话就可以直接在上面铺一个蒸汽轮机发电了。
无敌暴龙战神 28 Mar @ 9:56pm 
大佬,液体加热器可以提升一下加热效率吗,1032千复制热每秒相较于原版4064还是少太多了,而且耗电比原版多,目前我还是原版液体加热器用得多