RimWorld

RimWorld

37 ratings
Mechanoid Engage Mode
   
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Mod, 1.4, 1.5, 1.6
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478.990 KB
23 Mar @ 4:28pm
13 Jul @ 11:35am
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Mechanoid Engage Mode

Description
Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?

This mod adds the "Engage" mode.
Essentially a "Terminator" mode, where your mechs will behave as if they were raiders, autonomously looking for and engaging enemy pawns and hostile animals.

This mod was inspired by zzz's Mech: Search and Destroy but with some improvements to the AI's behavior.

Safe to add to existing saves.
Only safe to remove if NO mechanoid control groups have the "Engage" mode actively selected. If you want to remove the mod, please check ALL your control groups for ALL mechanitors, even control groups that are hidden because they have no mechanoids in them. Then put them in a mode other than "Engane" and save. Only then, remove the mod.
17 Comments
FirstBornAcorn 20 Jul @ 8:46am 
Now when on engage mode and no enemies the mechs go to sleep, it would be nice if we had escort&engage
Bat stealer 14 Jul @ 7:56pm 
imagine you go to a base thinking it will be an easy raid just to see your whole team getting impaled by daggersnouts
Ater  [author] 13 Jul @ 7:52pm 
Cheers! @Ñupo
Ñupo 13 Jul @ 6:40pm 
Holy damn that's a nice surprise! Thank you, you legend!
Ater  [author] 13 Jul @ 11:36am 
@Sauron Now it does
Sauron 13 Jul @ 2:39am 
Works on 1.6?
NaCl 13 Jun @ 2:26pm 
Release the Doombas. *150 cleaner bots swarm out of a small closet*
Ñupo 29 Apr @ 6:57pm 
Yeah, I wish this worked with Dead man's switch mechs. they're kinda scuffed in general though.
[CL] Zalgo 10 Apr @ 12:15am 
Changing the position of the mod doesn't cause it to work on DMS mechs.
Ater  [author] 9 Apr @ 1:56pm 
@[CL] Zalgo I never used that mod before, so I don't really know what could be the issue.

But try loading my mod after (or before) that one. Maybe it fixes itself?