RimWorld

RimWorld

1,226 vurderinger
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
65.402 MB
16. mar. kl. 19:08
31. aug. kl. 7:40
35 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
CeleTech Arsenal MKIII

Beskrivelse

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Populære diskussioner Vis alle (6)
112
6. sep. kl. 20:29
Bugs Bugs Bugs 错误❌反馈
TOT
17
12. aug. kl. 13:12
CE Support
Papa Smurf
16
1
30. aug. kl. 8:54
FASTGJORT: 更新内容 Updates
TOT
733 kommentarer
*Armelia*叹月之兽 For 16 timer siden 
QTS-19先进版 鼠族和失能机关的生物机械工程人形装备后都没有切换榴弹/步枪模式的按钮,不知道是不是特性
ReAgain0 9. sep. kl. 8:16 
好像电磁炮弹还在路上的时候就取消雷达照射的话会一直跳红字,然后大地图打开来看不到据点什么的东西只能看到星球,应该是炮弹找不到目标了?
ghgjj 9. sep. kl. 7:04 
@TOT 请教一下,这里有什么更强悍的武器装备好对付超凡机械蠕虫?
清风 8. sep. kl. 4:45 
大佬,反馈个bug,小人穿了三个浮游炮了,还在一直穿戴浮游炮,一直显示穿戴数量超过上限
✪ Homura 8. sep. kl. 4:05 
造完护盾装置后接了一波闪毁,护盾没事(甚至盾是满的),护盾里的炮塔被闪毁的监视雷达炸烂了:steamsad:屈辱回档造了20个闪毁的防空导弹
Bendan 8. sep. kl. 3:55 
@唔呀 好像是前面原版的父级就写了一个<compClass>CompEquippable</compClass>,后续又使用了一次这个comp,我以前也遇到过这种情况,不过好像只有每次读档的时候会跳一次红字,不影响正常游戏,倒是不用担心
唔呀 6. sep. kl. 13:55 
您好,我好几天没玩,今天更新进存档,红字告诉我七星汉剑和唐刀都有错误,
AI这样说,
CMC_EMPsword_sevenstars665460(可能是某种电磁剑,名字带有“七星”),错误仍然是 Cannot register RimWorld.Verb_MeleeAttackDamage,表示游戏在加载存档时试图为这把武器的近战攻击动作(Verb_CompEquippable_CMC_EMPsword_sevenstars665460_0_Slash)注册一个 ID,但这个 ID 已经被占用。
麻烦您看一下。
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
TOT  [ophavsmand] 5. sep. kl. 15:13 
@dar 我感觉是什么mod导致判定不生效了,不过马上我出了防空导弹一切都会好起来的(
dar 5. sep. kl. 4:54 
@薇 全战150w财富会招唤炮台支援,还有闪毁的伊蚊支援结果也召唤了新炮台,这还只是迫击炮86门,还有其他各种炮台