Total War: WARHAMMER III

Total War: WARHAMMER III

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Spookys Variants 2
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graphical
Tags: mod
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
1.596 GB
14 Mar @ 4:05pm
21 Jun @ 11:07am
5 Change Notes ( view )

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Spookys Variants 2

In 1 collection by Incata
Total War Warhamer 3: Visual and Utilities
80 items
Description
General description

This mod adds 29 variants to the game. 27 for the Dark Elves and 2 for Slaanesh. Most of them are variations, but some replace original models since the variants were very similar to each other.


This is a compilation of Spooky's variants, but unlike the original mod, this one does not add new units to the game, only variants.


I always liked Spooky's variants, but I have a policy of not adding units that are not in the original game. Additionally, this mod will probably never break since I removed the most problematic aspects of the original mod.

All credits go to Spooky. Here you can find all the work of Spooky



Variants

-2 Cultist variants (slaanesh)
-2 Female Dreadlord variants
-3 Beastmaster variants 2 Reskins
-2 Master variants 2 Reskins
-8 Deathhag variants
-3 Male Dreadlord variants
-5 Female assassin variants (Added to the original assassins group)




Miscellaneous

I used all available resources from the spooky mods to create these variants and have placed them in the best possible categories, considering their appearance, animations, and other characteristics.

New materials and wsmodels have been rebuilt and generated, which allowed me to fix the blood splash bug. I have also solved some texture issues with the original models and other small details. There are 2 components that I couldn’t fix: the head of the first Female Dreadlord variant and the crossbow of the assassins. These elements don’t receive blood splashes, but in the case of the crossbow, it has better textures.

I’ve taken some liberties here and there, such as replacing the toothpick that the assassins had with a real blade. I’ve also standardized the weapons across all variants and removed some unique components that certain Legendary Lords use for these variants.

This mod does not require translations or any other mod to work. If Spooky ever returns and prefers that I remove this mod, it will be taken down from the Workshop.

This is my final revision of Spooky’s mods; I hope I won’t have to change anything else. The TWW2 variants have not been included since the models don’t fit, and graphical mods are not my specialty. However, I’m leaving a couple of mods that add variants or reskins for these units.

Supreme Sorceress Variants
[LIG] Reskin - Sorceress



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Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
43 Comments
Chase Mate 4 Jul @ 4:50am 
<3
Jumunculus 18 Jun @ 1:29pm 
Thanks for carrying the torch @Incata
Brogainz 12 Jun @ 9:48am 
@Plaidsquid41030 it's a different fix of spookys mod you have activated at the same time as this one. That's why
Incata  [author] 7 Jun @ 12:22pm 
@Plaidsquid41030 I don't understand what you mean. @hamletsdead :steamhappy:
hamletsdead 6 Jun @ 2:49pm 
Thanks mucho, just made my Morathi run waaaaay better!
Plaidsquid41030 4 Jun @ 6:05am 
Is anyone else having CTDs due to the "!iDontSpookRussian_Spooky_Fix.pack, db.pack" causing a database crash or something like that?
Shippyship 30 Apr @ 1:52pm 
@Incata I 100% would not mind, I dont play with sound on.
Incata  [author] 29 Apr @ 5:28am 
@Shippyship Not unless you want them to have female voices.
Shippyship 18 Apr @ 2:28pm 
Can you add the male sword and shield lord please and ty!
Incata  [author] 13 Apr @ 1:59am 
@Inerael :steamhappy::lunar2019wavingpig: