Intravenous 2

Intravenous 2

45 ratings
Honey Badger Remastered + .300 BLK
   
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Gameplay: Gameplay, Weapons, Objects
Other: Graphics, Audio
File Size
Posted
Updated
1.430 MB
13 Mar @ 4:05am
10 May @ 9:37am
8 Change Notes ( view )

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Honey Badger Remastered + .300 BLK

In 1 collection by koji ™
The Armory
6 items
Description
Adds the AAC Honey Badger and .300 Blackout as a new caliber into Intravenous 2.

Based on my Honey Badger mod for Intravenous 1, this is essentially a remake with new sprites, sound and more.

It is balanced to be a similarish alternative to the AS VAL, and it's steep price reflects that.


New with v1.1:

- Supersonic Rounds, Cost is $2,000

- .300 BLK sprite makeover

- General Balancing


I hope you enjoy. Please leave any feedback and or suggestions you may have, thank you.


Credits

Avo - for making the .300 BLK caliber and it's initial sprites

Infinity Ward & Activision - Sound (from Call of Duty: Ghosts)



Do not use anything from my mods without permission. If I do give you permission, please credit me. Thank you.
Popular Discussions View All (1)
1
16 Jun @ 9:35am
Localization of the mod into Russian / Локализация мода на русский язык
MacRocK
25 Comments
koji ™  [author] 31 Aug @ 4:13pm 
@Reavus it's okay, I will investigate soon, I appreciate the report none-the-less
Reavus 31 Aug @ 4:11pm 
I'm sorry to say I don't have either of them unlocked yet. The most I know is the your gun seemed to work fine on IV1R on normal difficulty... Apologies for not having more useful information.
koji ™  [author] 30 Aug @ 9:08pm 
@Reavus how does it compare to other interally suppressed guns, more importantly the AS VAL?
koji ™  [author] 30 Aug @ 9:04pm 
@Reavus interesting, i will have to look into it
Reavus 30 Aug @ 7:58pm 
There seems to be something wrong with the volume stat. I compared the Honey Badger to a ton of other weapons that were supposedly louder than it, but every single thing I tested alerted people less than the HB.

My method was spawning in on Gang Hideout (true difficulty, -1 zoom) and firing. My test subject was the closest goon, in the guard house below spawn. Shooting the HB (45.1m volume) causes this goon to aggro in the "!?" state.
With a P89 at 64.2m volume, I was able to fire and only cause this goon to go into the "?" alert state.

Probably something to look into!
koji ™  [author] 10 May @ 9:54am 
a new update has been released. if you don't see the new changes, be sure to unsub and resub!
lincolnp 29 Apr @ 6:43pm 
Thanks. I'll check it out.
koji ™  [author] 28 Apr @ 7:21pm 
@lincolnp discord server for the game has a dedicated channel for modding, and there is a guide on steam here that explains all things modding for this game.
lincolnp 28 Apr @ 2:49pm 
How do you make mods? I want to put in a karambit in place of the knife, to make it more like Spliter Cell... How do I go about doing this? With a custom sprite and icon?
koji ™  [author] 27 Apr @ 10:23pm 
@Holneer hi, my next weapons project consists of 5 guns, the SR-2 might be an option for the future, or sooner if someone takes up on that.

My upcoming project consists of:

SCAR-H
ASh-12
Banshee MK4
Genesis-12
MP9