Stellaris

Stellaris

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Hydra's More Cosmic Storms
   
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136.267 MB
8 Mar @ 5:51pm
30 Sep @ 3:33am
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Hydra's More Cosmic Storms

In 1 collection by kroun
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16 items
Description
Have you always wanted more cosmic storms, but can't find any mods on the workshop that add any?
Well, now you can!
Introducing the mod no one asked for! Hydra's More Cosmic Storms adds 4* new cosmic storms!

Each storm has their own icon, intro event and all other such stuff.

Be aware that any mods that add Cosmic Storm will by default be incompatible** with any other mod that adds new cosmic storms.

Fortunately the only other mod on the entire workshop that adds cosmic storms is my own, and I made sure to make the compatability built-in!

(*Also adds the Astral Cosmic Storm Type from Hydra's More Astral Actions for a total of 5 cosmic storms)
(**While they don't actually make them incompatible from a gameplay perspective, they do mess up the icons really, really bad.)

Translations

French by Stern

Chinese by 卡尔文迪斯梅特

Polish by black mamba

If you make a translation, please make a discussion or comment (Or even better, our channel in the Modding Den Discord Server #metals-more-mods) and link to it so I can add a link to it in this mod's desciption.

Overwrites
This mod overwrites GFX_storm_presence_icons

Compatibility
This mod is compatible with Hydra's More Astral Actions. This mod also adds the Astral Storm, but installing both mods won't cause duplicates.

This mod is NOT compatible with Wiirlak Additional Civics & Origins [3.14].

Thanks To
TrueWolves for storm ideas.

[discord.gg]
Popular Discussions View All (2)
0
15 Mar @ 3:38am
PINNED: Storm Effects
kroun
0
20 May @ 5:42am
l_russian
tzverg
48 Comments
Exan_Flo 4 Oct @ 12:07pm 
my radioactive storm doesnt move and is stuck on 52 years until its end, even another storm traveled over it
Vex 26 Sep @ 12:01am 
@[USAF]Chronicinsomniac the nexus storm that already that basically. Does 5x more devastation than normal storms, 100% more mergency FTL damage risk, and disables hull, armor, and shield regen, as well as constant damage to your ships.

It can completely destroy any planet it comes across within like 5-10 years.
[USAF]ChronicInsomniac 14 Sep @ 10:36pm 
Can you add the new storms to the science ships list of storms to initiate?

Please also add some truly devastating , extinction level storms that can wipe out entire star clusters. Maybe something like being caught in the ejection plume of a galaxy sized blackhole, or a dimensional weapon:
- reduce population on all planets over time down to 1
- reduce base speed of all fleets in system to 0
- increase upkeep of all fleets in system to 1000%
- increase upkeep of all jobs in system to 1000%
- 1 in 20 chance per month to turn planet to tomb/relic/gas giant world
- 1 in 2 chance per month to increase crime/instability on colonies
hexosecurity319 29 Aug @ 6:09am 
I would have liked to design a particular Starting System for a sort of "Khan" based empire.
Basically a fusion of the Graveyard System + Nebula and a Storm planet.
But I'm not skilled in this kind of modding and so... nothing to do. At best I can get it by using different mods.
ComeHonorChest 9 Aug @ 1:08am 
I also had the same bug as Tseudonym, radiation storm spawn on my friends empire and just stayed there for quite some time. Could see the path it was supposed to take but never moved.
Emerald_Viper 6 Jul @ 4:44pm 
bummer, i'll start disabling them with the console then
kroun  [author] 6 Jul @ 10:10am 
@Emerald_Viper
No benefits at all.
Emerald_Viper 6 Jul @ 9:54am 
are radioactive storms meant to have no benefits associated with them?