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"Mainly, I've been a bit swamped lately, and let's face it—we all have our lazy moments. Still, I'm trying my best to keep the updates rolling!"
You're right. The Moon (Earth technically, as Miku is lunar-based) and stars are astronomically distant, so their relative motion during camera rotation should be minimal (distant objects shift more during rotation vs. panning, which stabilizes them. I used rotation to center Miku).
While Moon, stars, and horizon should share parallax depth, the starfield's audio-reactive scaling/flickering (artistic choice) caused visual conflict: a static Moon with scaling stars felt jarring, while synchronized scaling flattened depth. I separated parallax layers to accentuate cosmic distances, unintentionally making the Moon appear unnaturally close.
For realism: Aligning Moon/stars to the same depth would work, but disabling the starfield's audio scaling might be needed. This balances either artistic impact or spatial accuracy.